WPPR formula change to v6.2 for 2026 . . . Part 2!

Since the announcement of WPPR v6.2 last week for the 2025 season, the IFPA has continued investigating ways to make the World Pinball Player Rankings more accurate for how we rank players across the globe. We were investigating REALLY HARD this past week and have some additional announcements.

In an attempt to not kill all of the FUN associated with IFPA sanctioned tournaments, we’re revisiting the rules of an old friend . . . Flip Frenzy! For those unfamiliar, Flip Frenzy tournaments were all the rage back in 2017-2022 providing a format that allowed tournaments to set a strict end time while keeping players playing in matches as often as humanly possible while the tournament was active. Then the IFPA did what we do best, and we killed them. While the format has many shortcomings (uneven number of matches between players, situations where it’s potentially beneficial to lose on purpose, etc.), we are providing an update to the TGP rules that was originally proposed by Jeff Teolis years ago, but out of spite, we ignored his suggestions for the last few years. These updated TGP rules can be found below. In addition we’re adjusting the TGP rules regarding the Amazing Race format as well, because the holiday season is coming and we’re all about giving back to the community.

These latest changes will be incorporated into WPPR v6.2 which will be implemented starting January 1, 2026.

  • Updated TGP rules for Flip Frenzy format
    • Currently, TGP for Flip Frenzy is based on the average number of matches played divided by 2.
    • The updated rule allows for an alternative calculation to be used for Flip Frenzy tournaments that advance at least 25% of the participants into a separate Finals stage of the tournament. Please note the Finals format must include an elimination format that includes a round where a maximum of 4 players remain.
    • For events that meet this criteria, the TGP for the Flip Frenzy qualifying portion would earn +1 meaningful game towards TGP based on the player that advances to the finals that played the FEWEST number of qualifying games.
  • Updated TGP rules for Amazing Race format
    • Amazing Race has all participants playing 1 machine, with the player finishing in last place being eliminated. Typically games are run concurrently, with players safely moving on to the next machine in the race as soon as they are safe from elimination on the previous machine. Previously the TGP was one less than the total number of players participating in the race. For example, a 16 player race would be +15 meaningful games towards TGP.
    • TGP for Amazing Race tournaments will now be divided by 2 (instead of 3 from the release last week). For example, a 16 player race would be +7.5 meaningful games towards TGP. This is regardless of whether games are played concurrently or not. We are looking to promote and encourage formats that requires a high quality level of the ‘test of skill’ of the players involved. Often times with Amazing Race, especially in the early rounds, the ‘test of skill’ being judged is based on the ability for a player to pass some insanely low score on a given machine. The volatility of the format in general is something we felt required this adjustment.

Stay tuned as these final two months may see even more WPPR rule updates depending on the mood of IFPA staff.

9 responses to “WPPR formula change to v6.2 for 2026 . . . Part 2!”

  1. Steven McMullin says:

    The reasoning behind the amazing race change that keeps getting posted is that:

    Often times with Amazing Race, especially in the early rounds, the ‘test of skill’ being judged is based on the ability for a player to pass some insanely low score on a given machine

    Well, the reason that low score is there isn’t arbitrary. Someone who played well enough to qualify posted that score in the finals. Are you saying that the reason that’s a problem is because it may not be the best representation of their true ability so their opponents are getting a free pass? Sounds like you should add a clause to all formats to address this then.

    Perhaps, anytime a player posts a score less then half of their all time high can call a Mulligan on themselves and get to play a whole new game. Mulligans are unlimited until you post a score that you are satisfied with.

  2. Evan Bingham says:

    Solid compromise on both formats! I appreciate the work y’all have done and continue doing for the hobby.

  3. Scott Vieth says:

    Thanks for all the clarification and making it a ton clearer. That’s gonna help TD’s and us players a ton, the work is very appreciated.

  4. Mark Beardsley says:

    First, I want to say that I think this is a great compromise – thank you!
    Second, Amazing Race is a great (finals) format and is far from “easy”. In Matchplay or Strikes, one bad game can be overcome fairly easily – but in Amazing Race, one bad game sends you home.
    As to whether this is good or bad depends on your perspective.
    Who is a better player – the one who never has a bad game, or the one who has a mixture of bad and great games?
    Amazing Race is great for the former, and lousy for the latter.

  5. Daniel Rone says:

    I can’t believe Teolis had a good idea

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