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Pinawarra 21

Tour Picture

Tournament Information

Director : Paul Soutter
Location : Wollongong, NSW
Country : Australia
Information : Website

WPPR Snapshot

Ranking System :Main
Ranking Strength :0.00
Ratings Strength :1.68
Base Value : 12.5
Rated Players :25
Total (before TGP) : 14.18
TGP :136.00%
Event Booster :100%
Tour Value :19.29
  • Calendar
  • Results

Results for the Main Tournament event on February 08, 2025

Pos Player Rank Rating Points
1 James Searby 2493 1587.69 19.29
2 Sierra Charalambous 3978 1384.94 11.76
3 Jayson Walsh 978 1684.64 8.35
4 Nick Zografos 5972 1452.97 6.11
5 Steve O'Bryan 2579 1533.84 4.54
7 Stuart Hunt 1590 1655.52 2.66
7 Mike Fuller 14833 1400.05 2.66
7 Eric Henderson 3485 1465.27 2.66
9 Pheobe Evans 3095 1583.09 1.74
10 Kris Forner 7353 1221.25 1.48
11 Darko 14989 1263.48 1.31
12 Murray Boyce 3096 1437.07 1.21
13 Paul Soutter 3676 1487.65 1.13
14 Stewart Smith 53600 Not Rated 1.06
15 Chad Mulheron 7606 1255.72 1.00
15 Daniel Craze 7072 1337.45 1.00
17 Darrin Hansen 12756 1338.11 0.86
18 Corey Hackett 9328 1330.36 0.80
19 Peter Godfrey 21570 1346.81 0.73
20 Glenn Hamilton 23262 1463.92 0.67
20 Phillip Mills 10743 1160.25 0.67
22 Harrison fuller 32216 935.15 0.53
22 Mags Craze 12223 1093.56 0.53
24 Susie Charalambous 10449 1105.51 0.40
25 Derren Bradford 9909 1258.62 0.33
26 Ryan Halstead 4901 1411.55 0.27
27 Steve Moss 12636 1131.49 0.20
28 Manuel Costa 10332 1243.17 0.13
29 Peter Malady 1694 1554.63 0.07
Highlighted players are not applied to strength calculations due to lack of played tournaments.

Location


147 Kembla St Wollongong NSW 2500

Format Details


Event Name : Main Tournament
Qualifying Format : Matchplay Qualifying
Finals Format : Match Play
Player Limit : 48
Unlimited Qualifying? : No

Tournament Overview


Tournament Date: February 08, 2025

Qualifying Rounds
Format: Qualifying will consist of 6 rounds of group matchplay, with each round featuring 2 games, totaling 12 games.
Group Structure: Players will compete in 4-player or 3-player groups.
4-Player Groups: IFPA scoring (7/5/3/1).
3-Player Groups: IFPA scoring (7/4/1).
Pairing & Arena Assignment: Balanced pairing, random playing order, and balanced arena assignment will be used.

Tiebreakers

Key Situations:
For critical scenarios such as earning a bye, advancing to the finals, or progressing within the finals, tiebreakers will be resolved using a randomly selected arena via Matchplay. This can include banned games.

All Other Situations:
Ties for seeding and less critical places will be resolved automatically, based on the number of 1st and 2nd place finishes.
Example: If a machine is banned in the finals and 3rd and 4th seeds in the group are tied, the pick goes to the player with the greater number of 1st-place finishes, followed by 2nd-place finishes.

Finals Structure
Player Count Over 24:
Top 12 Players Advance: The top 4 receive a bye in the first round.

Top 12 Finals Breakdown:

Quarterfinals:
Group Q1: Seeds 5, 8, 9, and 12.
Group Q2: Seeds 6, 7, 10, and 11.
Top 2 players from each group advance to the semifinals.

Semifinals:
Group S1: Seeds 1, 4, and top 2 qualifiers from QF
Group S2: Seeds 2, 3, and top 2 qualifiers from QF
The top 2 players from each group advance to the finals.

Player Count 24 or Fewer:
Top 8 Players Advance: No byes are given.

Top 8 Finals Breakdown:

Semifinals:
Group S1: Seeds 1, 4, 5, and 8.
Group S2: Seeds 2, 3, 6, and 7.
The top 2 players from each group advance to the finals.

Finals:
The top 2 players from each semifinal group compete in the final round.

Game Selection & Banning

Quarterfinals:
Top 2 seeds in each group may select games but cannot ban games.

Semifinals:
Top 2 seeds in each group may choose or ban games. A maximum of 2 games can be banned per group.
Once a game is selected or banned, it is unavailable for the remainder of the competition/
If a machine is banned, the next highest seed in the group gains the choice.

Sudden-Death Tiebreakers
In the event of a tie during finals progression (e.g., advancing to the next round or determining the winner), a sudden-death match will be played on a randomly selected machine.
Software: The finals will be managed using Matchplay software.

Final Standings:
Final standings are determined by the round in which a player is eliminated.

Players eliminated in the same round are ranked against one another based on their performance in that specific round, using Matchplay points.

Scores are not cumulative across multiple rounds of the finals. Each round is treated independently.
Example: If two players are eliminated in the semifinals, their ranking will be based on the Matchplay points earned during the semifinal round only.

For players who advance to the final round, their standings will be based on their Matchplay scores in the finals
If there is a tie in the finals e.g. for podium finishes see key situation tiebreaker rules.

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