Location
Format Details
Event Name : | League |
Qualifying Format : | Matchplay Qualifying |
Finals Format : | Ladder Format |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Start Date: October 01, 2024
End Date: December 10, 2024
Registration for this tournament opens on June 25, 2024
Start Date: Oct 1, 2024
End Date: December 10, 2024
This is the Ashland Pinball league, there is no limit to the number of players we can accommodate. There is no pre-registration you can show up the first day 6:00 October 1 2024. 3 make up games are permitted but please let the league director know ahead of time. We will play in the Left Out-lane(basement of the Bohemian Hall). We have 7 machines and look forward to seeing you there, use papa rules. The league website is http://ashland.league.papa.org/ . League night will be every Tuesday unless there is a holiday.
We have no qualification requirements everyone is welcome to join us. We use FSPA/PAPA rules with a ladder system. The regular season is 10 weeks will determine who qualifies for our league playoff. We will follow the FSPA/Papa format for playoff's.
League Nights
League play will occur weekly on Tuesdays starting at 6:00 PM. In the event a player, or players, cannot make it to league during the designated time, they will be allowed to play their games at a different time and/or day but must try to have at least one other league member present during their games as a witness and to record their actual scores. *Players that are playing outside of normal league time must provide their own funds to pay for their games in addition to the $5 weekly league fee.
Playing on a different day vs missing all together.
Players are highly encouraged to “pre-play” prior to the scheduled league night if they know they will not be able to make it. It is also a good idea to pre-play some games, just to have on file for nights that may be missed unexpectedly.
Players can play make-up games but must submit their scores to the league no later than 10 PM Sunday following the Tuesday that was missed.
If a player is absent and they do not have pre-plays on file or submit make-up scores by Sunday, they will be awarded 0 points for the week and could be subject to Group shifting.
*We’ll be using the honor system for anyone playing outside of league night. Obviously, you can play some warm-up games, but once you are ready to start your “league games” you need to play each machine consecutively with no more ‘practice’ games in between. You may be tempted to play 2 games or more on a machine and take the higher score… don’t do it. “The night of the match, you might feel a slight sting. That’s pride f*#%ing with ya. F*#% pride. Pride only hurts. It never helps. You fight through that s%**”
Fees
The league fees will be $5.00 per player each week or can be paid to the League Treasurer in full at the beginning of the season. Players must pay for each week, even if they miss or skip the week. *Players that are playing outside of normal league time must provide their own funds to pay for their games in addition to the $5 weekly league fee. (so, try to make it on league night and save a few bucks)
Money for League Night game play will be provided by the League Treasurer, League Bank (paid into by players)
All money left over in League Bank will go towards league administrative costs and the end of season party!!
Groups
The number of groups will be based on number of participants. Each group will have a maximum of 4 players and a minimum of 2 players. Play will occur weekly. Players will compete against the other players within their group.
Groups will be labeled by numbers, 1,2,3, etc.
Groups will initially be assigned based on approximate (our best guess) skill level but adjusted weekly based on placing within each Group. See Group Adjustments below.
The number of players in each group will be dependent on how many players there are in the league, but the groups will “max out” evenly from bottom up.
For example, if there are 11 players in the league then the groups would be as follows Group 1 = 3 players, Group 2 = 4 players, Group 3 = 4 players (3,4,4)
If there are 10 players in the league then it would look like this Group 1 = 3 players, Group 2 = 3 players, Group 3 = 4 players. (3,3,4 not 2,4,4)
Group Adjustments:
Once all the games have been played for the week, the top 2 Points scorers in each group (see scoring below) will move up one group and the bottom 2 Points scorers in each group will move down one group. Note: If a group consists of 3 players, only the top scorer and bottom scorer move groups, the middle scorer stays in the group. Obviously, the top scorers in Group 1 cannot move up nor can the bottom scorers in the lowest group move down. These adjustments to the groups will be made prior to the next week’s start.
Scoring
League Points will be awarded based on how a player does in each round (each machine).
4 player group – 1st place awarded 3 points, 2nd place awarded 2 points, 3rd place awarded 1 point, and 4th place awarded 0 point.
3 player group - 1st place awarded 3 points, 2nd place awarded 2 points, 3rd place awarded 0 points.
2 player group - 1st place awarded 3 points, 2nd place awarded 0 points.
Points from each round will be totaled and used to determine who finishes in which place for that week (within their group). This will be used to see who moves up and down a group.
Bonus Points
Bonus points are awarded at the end of a game to increase the reward of winning the overall match, and to keep players competitive through the end of the final game.
For 2-player groups, a bonus point is awarded to the winner if their score exceeds 3x the score of the losing player. Otherwise the bonus point is awarded to the loser.
For 3-player groups, a bonus point is awarded to the winner if he exceeds the sum of the second- and third-place player’s scores. Otherwise, the bonus point is given to the third-place player.
In 4 player groups, the first match bonus point will be awarded to the first-place player if he equals or exceeds the sum of the second and third place players’ scores; otherwise, the first match bonus point is awarded to the third-place player. Likewise, a second match bonus point will be awarded to the second-place player if he equals or exceeds the sum of the third and fourth place players’ scores; otherwise, the second match bonus point is awarded to the fourth-place player.
After all games of a match are played, the actual (machine) scores for the players are totaled. Additional bonus points are allocated by treating these totals as machine scores for a “additional” game.
Tie-Breaking
In the event 2 or more players within a group tie at the end of a night, whoever had the higher score on the last machine played will be the winner. No additional points are awarded as part of the tiebreaker. Tiebreaker is only used to determine which player changes groups.
Divisions
The league will be split into divisions based on ladder rank (overall rank). Qualifiers from each division will play in a tournament on the Tuesday following the end of the regular season.
The Tournament(Finals)
To provide a fair chance for players of all skill levels to participate in the playoffs, the league is separated into playoff divisions based on league size, as documented in section 8.2. Division sizes are determined by dividing the number of players into equal-sized groups, with any extras being allocated to the higher division. For example, an 11-player league will have a 6-player A Division and a 5-player B Division, and a 26-player league will have 9 players in both A and B Division, and 8 players in C Division.
Division qualification is determined by each player’s average ladder rank over the season. Ties in qualification are resolved by applying these tiebreakers, in order, until the tie is resolved: head-to-head results between tied players (winner goes to higher division), total league points between tied players (higher points goes to higher division), final ladder order (ladder order closest to 1 goes to higher division).
Division determination is finalized at the end of the third-to-last meet each season, which allows for two meets of direct competition for playoff qualification before the season ends. Ladder rankings for each player are averaged across all meets, excluding the rankings of the first two and last two meets of the regular season. (For example, given a regular season of 10 meets, divisions will be based on the results from meets 3 through 8 inclusive.) At the end of the third-to-last meet, all league players are listed in descending order of average ladder ranking, and this listing is divided into divisions as specified above. Player dropouts in the final two meets do not affect the number of divisions or qualifiers in each division.
Awarding Playoff Spots
Within each division, players with the highest league point totals for the season qualify for playoff competition. There are between 3 and 5 playoff qualifiers in each division, based on division size. Each division in a given league will have the same number of qualifiers, with approximately 50% of the players qualifying for post-season play.
One exception to this rule is when a league has 40 or more players. These caveats are listed below, but A division finals will consist of a minimum of 10% of the total league size. For instance, 40-49 players will result in 5 players in A finals, and 50-59 players will result in 6 players in A finals. Other divisions will remain the same size as if total league size is less than 40 players.
5/6-player playoffs consist of a semifinal match, followed by a 3-player final match between the top three scorers in the semifinal match. 3- and 4-player playoffs consist of a single finals match. Based on these guidelines, the number of divisions and qualifiers per division are determined from the following table.
Players per Match per Division
League Size SEMIFINALS FINALS
5-6 n/a A-3
7-8 n/a A-4
9-14 n/a A-3, B-3
15-17 n/a A-4, B-4
18-21 n/a A-3, B-3, C-3
22-27 n/a A-4, B-4, C-4
28
n/a A-3, B-3, C-3, D-3
29-36
n/a A-4, B-4, C-4, D-4
37-39 n/a
A-4, B-4, C-4, D-4, E-4
40-49 A-5
A-3, B-4, C-4, D-4, E-4
50-55 A-6
A-3, B-4, C-4, D-4, E-4
56-59 A-6, B-5, C-5, D-5, E-5 A-3, B-3, C-3, D-3, E-3
The winner of each final match is named Division Champion for the season. Results of the finals impacts the final results submitted to IFPA for World Pinball Player Rating (WPPR) points.
Playoff Format and Machine Selection
Each division playoff match consists of a series of games played between 2-5 players, using the same game scoring criteria as regular-season games. Match bonus points are not earned in playoff competition.
Player seeding in the first playoff match is determined by total league points accumulated during the season. Seeding in the second playoff match (if any) is determined by league points accumulated in the first playoff match. Machine picks and play order are selected by the first player listed for each game in the charts below. (Numbers indicate seed positions.) Machine selections will begin 15 minutes before the scheduled start of a playoff match. All selections must be recorded prior to the start of the match. If a second match (i.e. finals) is scheduled immediately after the first match (semi-finals), machine selections for the second match will begin upon the conclusion of the first match.
Playoff Matchups – Numbers Indicate Seed Positions
Players Round 1 Round 2 Round 3 Round 4 Round 5
Two (*) 1-2 2-1 1-2 2-1 1-2
Three 2-1-3 2-3 1-3 1-2 1-2-3
Four 2-1-3-4 1-4; 2-3 1-3; 2-4 1-2; 3-4 1-2-3-4
Five 2-5; 3-4 1-5; 2-3 1-4; 3-5 1-3; 2-4 1-2; 4-5
(*) There may be only two players in a playoff match if one of the qualifiers is absent or drops out and no eligible substitute is available; see section 8.6.
The highest seeded player in each division makes all of his machine picks first, followed by the next highest seeded player, and so on. Players’ machine picks must adhere to the following rules as much as possible, subject to machine availability:
Players must select different machines for each game in a match.
A player may not select a machine already chosen for the same round by a higher seeded player in the same division. (ex: in a five player match, if the #2 seed chooses to play Addams Family in round 1, the #3 seed may not choose Addams Family in round 1.)
A player may not select a machine he is already scheduled to play twice in a match due to picks by higher seeded players. (ex: in a five player match, if the #4 seed is scheduled to play Twilight Zone in rounds 1 and 3, he may not select Twilight Zone for round 5.)
A player may not select the same machine for a head-to-head (2-player) game against the same opponent in both the semifinals and finals.
If a player is not present when it is time for their machine selections, that player will drop to the lowest playoff seed in their division. All lower seeded players will advance one seed, and the next seeded player will immediately be asked to provide machine selections.
If a machine is declared unplayable by the SLO due to malfunction, the player who chose that machine may select a replacement machine, subject to the restrictions listed above, unless that player has no permissible options, or the SLO determines that operational issues (e.g. location closing times) preclude the alternate selection. In these events, the SLO shall randomly select a replacement machine.
Ties in Playoff Qualification
If there is a tie in divisional standings based on total league points, the tie is first broken by the season’s head-to-head win-loss record for individual games between the tied players. If the tie is still unresolved, the next tiebreaker will be the season’s average ladder ranking (excluding first two and last two meets) that is used to determine division qualification. If a tie still exists, then current ladder order (including the results of re-ranking at the end of the match) will break the tie. In each case, the smaller ladder rank (higher position) wins.
Ties in Playoff Results
Two-way ties during the playoffs are decided by the head-to-head game between the tied players during that playoff match. In the event there is a three or more way tie, the head-to-head games are used first as a tie-breaker. If the tie is unresolvable (such as a three-way tie that is circular in the head-to-head games), then the final game played commonly
by all tied players is used as the tie-breaker.
If the playoff format used does not culminate in a final game between all the players (e.g. a playoff match of five players), and the head-to-head games are not able to break a tie (e.g. a circular tie), then the SLO shall randomly select a machine for a one game tiebreaker between the tied players.
Start Date: Oct 1, 2024
End Date: December 10, 2024
This is the Ashland Pinball league, there is no limit to the number of players we can accommodate. There is no pre-registration you can show up the first day 6:00 October 1 2024. 3 make up games are permitted but please let the league director know ahead of time. We will play in the Left Out-lane(basement of the Bohemian Hall). We have 7 machines and look forward to seeing you there, use papa rules. The league website is http://ashland.league.papa.org/ . League night will be every Tuesday unless there is a holiday.
We have no qualification requirements everyone is welcome to join us. We use FSPA/PAPA rules with a ladder system. The regular season is 10 weeks will determine who qualifies for our league playoff. We will follow the FSPA/Papa format for playoff's.
League Nights
League play will occur weekly on Tuesdays starting at 6:00 PM. In the event a player, or players, cannot make it to league during the designated time, they will be allowed to play their games at a different time and/or day but must try to have at least one other league member present during their games as a witness and to record their actual scores. *Players that are playing outside of normal league time must provide their own funds to pay for their games in addition to the $5 weekly league fee.
Playing on a different day vs missing all together.
Players are highly encouraged to “pre-play” prior to the scheduled league night if they know they will not be able to make it. It is also a good idea to pre-play some games, just to have on file for nights that may be missed unexpectedly.
Players can play make-up games but must submit their scores to the league no later than 10 PM Sunday following the Tuesday that was missed.
If a player is absent and they do not have pre-plays on file or submit make-up scores by Sunday, they will be awarded 0 points for the week and could be subject to Group shifting.
*We’ll be using the honor system for anyone playing outside of league night. Obviously, you can play some warm-up games, but once you are ready to start your “league games” you need to play each machine consecutively with no more ‘practice’ games in between. You may be tempted to play 2 games or more on a machine and take the higher score… don’t do it. “The night of the match, you might feel a slight sting. That’s pride f*#%ing with ya. F*#% pride. Pride only hurts. It never helps. You fight through that s%**”
Fees
The league fees will be $5.00 per player each week or can be paid to the League Treasurer in full at the beginning of the season. Players must pay for each week, even if they miss or skip the week. *Players that are playing outside of normal league time must provide their own funds to pay for their games in addition to the $5 weekly league fee. (so, try to make it on league night and save a few bucks)
Money for League Night game play will be provided by the League Treasurer, League Bank (paid into by players)
All money left over in League Bank will go towards league administrative costs and the end of season party!!
Groups
The number of groups will be based on number of participants. Each group will have a maximum of 4 players and a minimum of 2 players. Play will occur weekly. Players will compete against the other players within their group.
Groups will be labeled by numbers, 1,2,3, etc.
Groups will initially be assigned based on approximate (our best guess) skill level but adjusted weekly based on placing within each Group. See Group Adjustments below.
The number of players in each group will be dependent on how many players there are in the league, but the groups will “max out” evenly from bottom up.
For example, if there are 11 players in the league then the groups would be as follows Group 1 = 3 players, Group 2 = 4 players, Group 3 = 4 players (3,4,4)
If there are 10 players in the league then it would look like this Group 1 = 3 players, Group 2 = 3 players, Group 3 = 4 players. (3,3,4 not 2,4,4)
Group Adjustments:
Once all the games have been played for the week, the top 2 Points scorers in each group (see scoring below) will move up one group and the bottom 2 Points scorers in each group will move down one group. Note: If a group consists of 3 players, only the top scorer and bottom scorer move groups, the middle scorer stays in the group. Obviously, the top scorers in Group 1 cannot move up nor can the bottom scorers in the lowest group move down. These adjustments to the groups will be made prior to the next week’s start.
Scoring
League Points will be awarded based on how a player does in each round (each machine).
4 player group – 1st place awarded 3 points, 2nd place awarded 2 points, 3rd place awarded 1 point, and 4th place awarded 0 point.
3 player group - 1st place awarded 3 points, 2nd place awarded 2 points, 3rd place awarded 0 points.
2 player group - 1st place awarded 3 points, 2nd place awarded 0 points.
Points from each round will be totaled and used to determine who finishes in which place for that week (within their group). This will be used to see who moves up and down a group.
Bonus Points
Bonus points are awarded at the end of a game to increase the reward of winning the overall match, and to keep players competitive through the end of the final game.
For 2-player groups, a bonus point is awarded to the winner if their score exceeds 3x the score of the losing player. Otherwise the bonus point is awarded to the loser.
For 3-player groups, a bonus point is awarded to the winner if he exceeds the sum of the second- and third-place player’s scores. Otherwise, the bonus point is given to the third-place player.
In 4 player groups, the first match bonus point will be awarded to the first-place player if he equals or exceeds the sum of the second and third place players’ scores; otherwise, the first match bonus point is awarded to the third-place player. Likewise, a second match bonus point will be awarded to the second-place player if he equals or exceeds the sum of the third and fourth place players’ scores; otherwise, the second match bonus point is awarded to the fourth-place player.
After all games of a match are played, the actual (machine) scores for the players are totaled. Additional bonus points are allocated by treating these totals as machine scores for a “additional” game.
Tie-Breaking
In the event 2 or more players within a group tie at the end of a night, whoever had the higher score on the last machine played will be the winner. No additional points are awarded as part of the tiebreaker. Tiebreaker is only used to determine which player changes groups.
Divisions
The league will be split into divisions based on ladder rank (overall rank). Qualifiers from each division will play in a tournament on the Tuesday following the end of the regular season.
The Tournament(Finals)
To provide a fair chance for players of all skill levels to participate in the playoffs, the league is separated into playoff divisions based on league size, as documented in section 8.2. Division sizes are determined by dividing the number of players into equal-sized groups, with any extras being allocated to the higher division. For example, an 11-player league will have a 6-player A Division and a 5-player B Division, and a 26-player league will have 9 players in both A and B Division, and 8 players in C Division.
Division qualification is determined by each player’s average ladder rank over the season. Ties in qualification are resolved by applying these tiebreakers, in order, until the tie is resolved: head-to-head results between tied players (winner goes to higher division), total league points between tied players (higher points goes to higher division), final ladder order (ladder order closest to 1 goes to higher division).
Division determination is finalized at the end of the third-to-last meet each season, which allows for two meets of direct competition for playoff qualification before the season ends. Ladder rankings for each player are averaged across all meets, excluding the rankings of the first two and last two meets of the regular season. (For example, given a regular season of 10 meets, divisions will be based on the results from meets 3 through 8 inclusive.) At the end of the third-to-last meet, all league players are listed in descending order of average ladder ranking, and this listing is divided into divisions as specified above. Player dropouts in the final two meets do not affect the number of divisions or qualifiers in each division.
Awarding Playoff Spots
Within each division, players with the highest league point totals for the season qualify for playoff competition. There are between 3 and 5 playoff qualifiers in each division, based on division size. Each division in a given league will have the same number of qualifiers, with approximately 50% of the players qualifying for post-season play.
One exception to this rule is when a league has 40 or more players. These caveats are listed below, but A division finals will consist of a minimum of 10% of the total league size. For instance, 40-49 players will result in 5 players in A finals, and 50-59 players will result in 6 players in A finals. Other divisions will remain the same size as if total league size is less than 40 players.
5/6-player playoffs consist of a semifinal match, followed by a 3-player final match between the top three scorers in the semifinal match. 3- and 4-player playoffs consist of a single finals match. Based on these guidelines, the number of divisions and qualifiers per division are determined from the following table.
Players per Match per Division
League Size SEMIFINALS FINALS
5-6 n/a A-3
7-8 n/a A-4
9-14 n/a A-3, B-3
15-17 n/a A-4, B-4
18-21 n/a A-3, B-3, C-3
22-27 n/a A-4, B-4, C-4
28
n/a A-3, B-3, C-3, D-3
29-36
n/a A-4, B-4, C-4, D-4
37-39 n/a
A-4, B-4, C-4, D-4, E-4
40-49 A-5
A-3, B-4, C-4, D-4, E-4
50-55 A-6
A-3, B-4, C-4, D-4, E-4
56-59 A-6, B-5, C-5, D-5, E-5 A-3, B-3, C-3, D-3, E-3
The winner of each final match is named Division Champion for the season. Results of the finals impacts the final results submitted to IFPA for World Pinball Player Rating (WPPR) points.
Playoff Format and Machine Selection
Each division playoff match consists of a series of games played between 2-5 players, using the same game scoring criteria as regular-season games. Match bonus points are not earned in playoff competition.
Player seeding in the first playoff match is determined by total league points accumulated during the season. Seeding in the second playoff match (if any) is determined by league points accumulated in the first playoff match. Machine picks and play order are selected by the first player listed for each game in the charts below. (Numbers indicate seed positions.) Machine selections will begin 15 minutes before the scheduled start of a playoff match. All selections must be recorded prior to the start of the match. If a second match (i.e. finals) is scheduled immediately after the first match (semi-finals), machine selections for the second match will begin upon the conclusion of the first match.
Playoff Matchups – Numbers Indicate Seed Positions
Players Round 1 Round 2 Round 3 Round 4 Round 5
Two (*) 1-2 2-1 1-2 2-1 1-2
Three 2-1-3 2-3 1-3 1-2 1-2-3
Four 2-1-3-4 1-4; 2-3 1-3; 2-4 1-2; 3-4 1-2-3-4
Five 2-5; 3-4 1-5; 2-3 1-4; 3-5 1-3; 2-4 1-2; 4-5
(*) There may be only two players in a playoff match if one of the qualifiers is absent or drops out and no eligible substitute is available; see section 8.6.
The highest seeded player in each division makes all of his machine picks first, followed by the next highest seeded player, and so on. Players’ machine picks must adhere to the following rules as much as possible, subject to machine availability:
Players must select different machines for each game in a match.
A player may not select a machine already chosen for the same round by a higher seeded player in the same division. (ex: in a five player match, if the #2 seed chooses to play Addams Family in round 1, the #3 seed may not choose Addams Family in round 1.)
A player may not select a machine he is already scheduled to play twice in a match due to picks by higher seeded players. (ex: in a five player match, if the #4 seed is scheduled to play Twilight Zone in rounds 1 and 3, he may not select Twilight Zone for round 5.)
A player may not select the same machine for a head-to-head (2-player) game against the same opponent in both the semifinals and finals.
If a player is not present when it is time for their machine selections, that player will drop to the lowest playoff seed in their division. All lower seeded players will advance one seed, and the next seeded player will immediately be asked to provide machine selections.
If a machine is declared unplayable by the SLO due to malfunction, the player who chose that machine may select a replacement machine, subject to the restrictions listed above, unless that player has no permissible options, or the SLO determines that operational issues (e.g. location closing times) preclude the alternate selection. In these events, the SLO shall randomly select a replacement machine.
Ties in Playoff Qualification
If there is a tie in divisional standings based on total league points, the tie is first broken by the season’s head-to-head win-loss record for individual games between the tied players. If the tie is still unresolved, the next tiebreaker will be the season’s average ladder ranking (excluding first two and last two meets) that is used to determine division qualification. If a tie still exists, then current ladder order (including the results of re-ranking at the end of the match) will break the tie. In each case, the smaller ladder rank (higher position) wins.
Ties in Playoff Results
Two-way ties during the playoffs are decided by the head-to-head game between the tied players during that playoff match. In the event there is a three or more way tie, the head-to-head games are used first as a tie-breaker. If the tie is unresolvable (such as a three-way tie that is circular in the head-to-head games), then the final game played commonly
by all tied players is used as the tie-breaker.
If the playoff format used does not culminate in a final game between all the players (e.g. a playoff match of five players), and the head-to-head games are not able to break a tie (e.g. a circular tie), then the SLO shall randomly select a machine for a one game tiebreaker between the tied players.