Results for the Classics event on July 23, 2024
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Wesley Johnson | 184 | 1754.37 | 8.91 |
2 | Cryss Stephens | 94 | 1940.98 | 4.85 |
3 | Mike Hovraluck | 16019 | 1331.65 | 3.15 |
4 | Matt Rowbottom | 507 | 1611.29 | 2.12 |
5 | Dave Lancaster | 931 | 1656.18 | 1.46 |
6 | Greg Galanter | 3076 | 1688.85 | 1.05 |
7 | Jake Kolojejchick | 2890 | 1530.87 | 0.79 |
8 | Sandy Graver | 3843 | 1404.22 | 0.64 |
12 | Matt Lemoine | 1806 | 1452.84 | 0.40 |
12 | Adam Gray | 973 | 1705.06 | 0.40 |
12 | Derek Anderson | 5069 | 1393.46 | 0.40 |
12 | Evan Bookbinder | 816 | 1754.11 | 0.40 |
12 | Todd Williams | 6293 | 1457.15 | 0.40 |
12 | Matt Richards | 53258 | 880.70 | 0.40 |
12 | Sarah Kwiecien | 3566 | 1435.52 | 0.40 |
16 | Angie Marinelli | 4469 | 1448.59 | 0.22 |
18 | Amy Gunson | 1923 | 1281.07 | 0.13 |
18 | Bateman Edwards | 4326 | 1562.48 | 0.13 |
18 | Erin Kelly PA | 6189 | 1410.58 | 0.13 |
20 | Peace Nick Mann | 6335 | 1204.54 | 0.04 |
Location
Format Details
Event Name : | Classics |
Qualifying Format : | Max Matchplay Qualifying |
Finals Format : | Amazing Race |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: July 23, 2024
Max Matchplay Qualifying: Everyone will have 10 games of head-to-head classics (pre-1985 game era) matches. Machines and opponents will be determined via the Match Play software.
Estimated qualifying run time is 2-2.5 hours, with an estimated end time of 9 PM or 9:30 PM.
After all players have played 10 matches, the top 8 players in wins will proceed at the ‘Pro’ playoffs, and the next 8 players whose IFPA ranks are above 1250 will be eligible for ‘Amateur’ playoffs. Any significant ties at the end of qualifying (top seed for each division, making a division) will be decided by a 1 game playoff on a randomly chosen classics-era game.
Amazing Race Finals: Top ‘Pro’ qualifier will select any starting (classics) machine for the finals. Subsequent games will proceed clockwise around the Dojo, using only classics-era games (front right of the upstairs room will proceed to the front left of the lower room. Front right of the lower room will proceed to the front left of the upper room). A list will be provided with clockwise game order in order to assist with bank selection.
The top qualifier, and then each successive qualifying player will choose their initial player order (1 through 8). Player 1 will play a complete game of the chosen game. Player 2 then plays game one, with the goal of beating Player 1’s score. If Player 2 passes Player 1’s score, they will move onto the next game. Otherwise, at the completion of the game Player 2 becomes the new “low score” and Player 1 moves onto the next game. This process continues until all active players have completed their game (establishing a new low score), or passed the existing score and moved onto the next game. Once all active players have completed a game, the player who held the lowest score is eliminated from the playoffs. The process continues as per above until a winner is declared on the 7th game between the top two finalists.
In the event of a major or catastrophic game malfunction which cannot be repaired in a timely manner, no player will be eliminated from the race on that machine. The active and all subsequent players will be moved to bottom of the queue on the next game, and the next game in clockwise order will be added to the finals bank.
The same rules apply to the Amateur division, with one exception. To avoid a bottleneck of overlapping divisions on the same games, the top qualifier must pick a starting game that yields no overlap with the pro division.
Rules and player conduct otherwise determined by the latest available PAPA/IFPA ruleset.
Estimated qualifying run time is 2-2.5 hours, with an estimated end time of 9 PM or 9:30 PM.
After all players have played 10 matches, the top 8 players in wins will proceed at the ‘Pro’ playoffs, and the next 8 players whose IFPA ranks are above 1250 will be eligible for ‘Amateur’ playoffs. Any significant ties at the end of qualifying (top seed for each division, making a division) will be decided by a 1 game playoff on a randomly chosen classics-era game.
Amazing Race Finals: Top ‘Pro’ qualifier will select any starting (classics) machine for the finals. Subsequent games will proceed clockwise around the Dojo, using only classics-era games (front right of the upstairs room will proceed to the front left of the lower room. Front right of the lower room will proceed to the front left of the upper room). A list will be provided with clockwise game order in order to assist with bank selection.
The top qualifier, and then each successive qualifying player will choose their initial player order (1 through 8). Player 1 will play a complete game of the chosen game. Player 2 then plays game one, with the goal of beating Player 1’s score. If Player 2 passes Player 1’s score, they will move onto the next game. Otherwise, at the completion of the game Player 2 becomes the new “low score” and Player 1 moves onto the next game. This process continues until all active players have completed their game (establishing a new low score), or passed the existing score and moved onto the next game. Once all active players have completed a game, the player who held the lowest score is eliminated from the playoffs. The process continues as per above until a winner is declared on the 7th game between the top two finalists.
In the event of a major or catastrophic game malfunction which cannot be repaired in a timely manner, no player will be eliminated from the race on that machine. The active and all subsequent players will be moved to bottom of the queue on the next game, and the next game in clockwise order will be added to the finals bank.
The same rules apply to the Amateur division, with one exception. To avoid a bottleneck of overlapping divisions on the same games, the top qualifier must pick a starting game that yields no overlap with the pro division.
Rules and player conduct otherwise determined by the latest available PAPA/IFPA ruleset.