Results for the League event on July 16, 2024
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Brian Dye | 795 | 1683.18 | 20.93 |
2 | Mike Detch | 10224 | 1417.32 | 11.40 |
3 | Mark Caravasos | 6061 | 1447.63 | 7.42 |
4 | Klint Wingertsahn | 15760 | 1428.28 | 5.01 |
5 | Mitch Reece | 9912 | 1400.29 | 3.48 |
5 | Jaxon Schwab | 7980 | 1385.29 | 3.48 |
7 | Beth Howell | 10293 | 1280.24 | 1.91 |
7 | Andy Pickens | 1563 | 1504.35 | 1.91 |
9 | Pete Hendricks | 1214 | 1616.86 | 1.36 |
10 | Uriah Summers | 10806 | 1253.16 | 1.24 |
11 | Brian Pickens | 9843 | 1377.14 | 1.14 |
12 | Mark Witkowski | 6301 | 1403.95 | 1.05 |
13 | Grace Fletcher | 22421 | 1073.96 | 0.95 |
14 | McKayla Flynn | 20128 | 1061.80 | 0.86 |
14 | Hayley Schwab | 16742 | 1071.40 | 0.86 |
16 | Kent Aycoth | 12434 | 1308.60 | 0.67 |
16 | Rick Proctor | 15359 | 1215.49 | 0.67 |
18 | Nathan Henderson | 11852 | 1254.44 | 0.48 |
19 | Virginia Hendricks | 7316 | 1230.08 | 0.38 |
20 | Sal Sulick | 12079 | 1197.30 | 0.29 |
21 | Chris Thompson | 29604 | 1130.67 | 0.19 |
22 | Jodi Thompson | 24793 | 989.59 | 0.10 |
Location
Format Details
Event Name : | League |
Qualifying Format : | Matchplay Qualifying |
Finals Format : | Match Play |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Start Date: May 28, 2024
End Date: July 16, 2024
Start Date: May 28, 2024
End Date: July 16, 2024
The West Virginia Pinball League will meet weekly on Tuesday evenings and will rotate between two locations this season:
Levels Arcade
228 Walnut St
Morgantown, WV 26501
Lumberjaxe Axe Throwing and Arcade
308 Merchant St
Fairmont, WV 26330
Schedule:
Week 1: 5/28 - Levels
Week 2: 6/4 - Lumberjaxe
Week 3: 6/11 - Levels
Week 4: 6/18 - Lumberjaxe
Week 5: 6/25 - Levels
Week 6: 7/2 - Lumberjaxe
Week 7: 7/9 - Levels
Week 8: 7/16 - Lumberjaxe
Finals Date TBD. **The regular season champion will earn the right to select which location is used for finals**
All players who are in attendance for a given league night will be randomly placed into 2, 3, 4 or 5 player groups. 2 and 5 player groups will not be used unless absolutely necessary. Players will play in the groups as sorted by league manager software .
Grouping structure will be different for this season. In Week 1, players will be randomly assigned to groups of 4 as best as possible, which will then be randomly assigned to a bank of four machines. For all subsequent weeks, players will still be placed using a balanced pairing system that emphasizes placement against previously unfaced opponents and then assigned to a bank of four random machines. Machine selection will also be programmed to be as balanced as possible for all players.
Scoring
Points available are based on the size of your group:
2 player group
1st – 5 points
2nd – 1 points
3 player group
1st – 5 points
2nd – 3 points
3rd – 1 points
4 player group
1st – 5 points
2nd – 3 points
3rd – 2 point
4th – 1 points
5 player group
1st – 5 points
2nd – 4 points
3rd – 3 point
4th – 2 point
5th – 1 points
If a player does not compete in a match, either due to showing up late or leaving early, that player will receive a score of 0 for that game and the game will be scored by the number of people who played in the game.
The League Officers must set a complete schedule before league play begins. Dates will be decided upon collectively by SLOs. League players are encouraged to attend every week, but 100% attendance is not required. You can miss two weeks of the season without any penalty to your score (see the scoring section for details.) However, if you have missed two weeks, your lowest scores for any future missed weeks will stand, even if they are zero.
Dues for the season is $20.
All league dues will be spent on league activities and be paid out in prizes. League officials will not receive any kind of monetary compensation for their duties. Anticipated expenditures include trophies and materials needed for running league. As such $16 from every player will go towards cash payouts with the remaining $4 being distributed as follows:.
$1 from each entry will go towards the IFPA endorsement fee.
$3 from each entry will go towards a league fund to help pay for trophies/awards/bounties and season end party.
If league is to have only an A division, 100% of payouts will go to A division.
If league is to have an A and B division, 60% of remaining funds will go to the A division pool, 40% will go to the B division pool.
If league is to have an A, B, and C division, 40% will go to the A division, 35% to the B division, and 25% to the C division.
Within divisions 40% - 25% - 20% - 15% will be the payouts for positions 1-4. These may be adjusted accordingly depending on the number of players in a given division at finals.
End Date: July 16, 2024
The West Virginia Pinball League will meet weekly on Tuesday evenings and will rotate between two locations this season:
Levels Arcade
228 Walnut St
Morgantown, WV 26501
Lumberjaxe Axe Throwing and Arcade
308 Merchant St
Fairmont, WV 26330
Schedule:
Week 1: 5/28 - Levels
Week 2: 6/4 - Lumberjaxe
Week 3: 6/11 - Levels
Week 4: 6/18 - Lumberjaxe
Week 5: 6/25 - Levels
Week 6: 7/2 - Lumberjaxe
Week 7: 7/9 - Levels
Week 8: 7/16 - Lumberjaxe
Finals Date TBD. **The regular season champion will earn the right to select which location is used for finals**
All players who are in attendance for a given league night will be randomly placed into 2, 3, 4 or 5 player groups. 2 and 5 player groups will not be used unless absolutely necessary. Players will play in the groups as sorted by league manager software .
Grouping structure will be different for this season. In Week 1, players will be randomly assigned to groups of 4 as best as possible, which will then be randomly assigned to a bank of four machines. For all subsequent weeks, players will still be placed using a balanced pairing system that emphasizes placement against previously unfaced opponents and then assigned to a bank of four random machines. Machine selection will also be programmed to be as balanced as possible for all players.
Scoring
Points available are based on the size of your group:
2 player group
1st – 5 points
2nd – 1 points
3 player group
1st – 5 points
2nd – 3 points
3rd – 1 points
4 player group
1st – 5 points
2nd – 3 points
3rd – 2 point
4th – 1 points
5 player group
1st – 5 points
2nd – 4 points
3rd – 3 point
4th – 2 point
5th – 1 points
If a player does not compete in a match, either due to showing up late or leaving early, that player will receive a score of 0 for that game and the game will be scored by the number of people who played in the game.
The League Officers must set a complete schedule before league play begins. Dates will be decided upon collectively by SLOs. League players are encouraged to attend every week, but 100% attendance is not required. You can miss two weeks of the season without any penalty to your score (see the scoring section for details.) However, if you have missed two weeks, your lowest scores for any future missed weeks will stand, even if they are zero.
Dues for the season is $20.
All league dues will be spent on league activities and be paid out in prizes. League officials will not receive any kind of monetary compensation for their duties. Anticipated expenditures include trophies and materials needed for running league. As such $16 from every player will go towards cash payouts with the remaining $4 being distributed as follows:.
$1 from each entry will go towards the IFPA endorsement fee.
$3 from each entry will go towards a league fund to help pay for trophies/awards/bounties and season end party.
If league is to have only an A division, 100% of payouts will go to A division.
If league is to have an A and B division, 60% of remaining funds will go to the A division pool, 40% will go to the B division pool.
If league is to have an A, B, and C division, 40% will go to the A division, 35% to the B division, and 25% to the C division.
Within divisions 40% - 25% - 20% - 15% will be the payouts for positions 1-4. These may be adjusted accordingly depending on the number of players in a given division at finals.