Results for the Pin-Golf event on August 10, 2024
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | David Riel | 86 | 1694.53 | 7.10 |
2 | Andy Pickens | 919 | 1576.96 | 3.16 |
3 | Brian Dye | 459 | 1784.12 | 1.76 |
4 | Rhonda Wamsley | 3028 | 1413.44 | 1.05 |
5 | Mark Caravasos | 5270 | 1475.45 | 0.69 |
6 | Chris Wamsley | 1034 | 1619.25 | 0.53 |
7 | Mark Witkowski | 6209 | 1388.73 | 0.46 |
8 | Mitch Reece | 8629 | 1416.32 | 0.42 |
9 | Klint Wingertsahn | 10582 | 1486.43 | 0.38 |
10 | Lindsey Pratt | 13612 | 1455.79 | 0.33 |
11 | Thaddeus Aycoth | 15842 | 1302.96 | 0.29 |
12 | Kent Aycoth | 12030 | 1279.75 | 0.25 |
13 | Sydney Wamsley | 6759 | 1336.33 | 0.21 |
14 | Sal Sulick | 12095 | 1162.33 | 0.17 |
15 | Hayley Schwab | 15136 | 1099.28 | 0.13 |
15 | Ben Lawson | 41904 | 937.04 | 0.13 |
17 | Connor Sexton | 49071 | Not Rated | 0.04 |
Location
Format Details
Event Name : | Pin-Golf |
Qualifying Format : | Pin-Golf Qualifying |
Finals Format : | Match Play |
Player Limit : | 36 |
Unlimited Qualifying? : | No |
Tournament Overview
Registration for this tournament opens on June 10, 2024
Tournament Date: August 10, 2024
The Aaron Riel Memorial Pingolf Championship is a 9 Pin-Hole tournament. All players compete in groups, playing through a course made up of 9 total machines. Based on the Pin-Strokes earned over those 9 pin-holes, the top 8 qualifiers (or top 50% of qualifiers should there be less than 8 players) will advance to the Finals.
In addition, the top 4 players ranked 3501+ in the World Pinball Player Rankings will advance to the Novice Final.
There will also be a side competition for the title of Ace Champion, which will go to the player that shoots the most hole-in-one’s during the tournament.
All players will be placed in the Open Division of play. Any player that is ranked 3501+ in the World Pinball Player Rankings as of the start of the tournament will also be eligible to qualify for the Novice Division. WPPR Rankings will be used as of 11/1/19.
2. Fees
The entry fee into the Mountain State Pin-Masters is $25 per participant.
Players may pre-register by sending payment via PayPal to wvapinball@gmail.com OR to @wvpinball on Venmo. Refunds will be processed up until the preceding 72 hours of the event. Any money not refunded will be added directly to the pool of donations.
Please note that 50% of the entry fees will be donated with coordination from the Riel family to a charity of their choice.
3. Prizes
The top four finishers in the open division, the winner of the novice championship, and the Ace Champion will all receive trophies.
1. Qualifying Rounds
Players will compete on 9 Pin-Holes during Qualifying. Each Pin-Hole will consist of a pinball machine with a target score. The number of balls it takes for the player to reach that target score will represent the number of Pin-Strokes earned for that hole. Should a player not reach the target score after a full game is completed, a stroke value will be determined based on how close the player was to the target score at the end of their game.
For example, the target score of CSI may be set at 10 million points. A player will continue playing the game until he reaches 10 million points. If reached, the number of balls it took to reach that score will be recorded for that Pin-Hole. If the player fails to reach the target score after 5 balls are played, they will be awarded a score based on how close they were to that target:
8,000,000 – 9,999,990 points = 6 strokes [80% of par]
6,000,000 – 7,999,990 points = 7 strokes [60% of par]
4,000,000 – 5,999,990 points = 8 strokes [40% of par]
2,000,000 – 3,999,990 points = 9 strokes [20% of par]
0 – 1,999,990 points = 10 strokes [<20% of par]
A maximum of 10 Pin-Strokes per Pin-Hole will be enforced. Scores will be cumulative across all rounds played.
Due to the number of holes and competitors, players will ultimately play three games a second time during the course of the tournament.
2. Order of Play
When starting the round, the competitor ranked highest in the World Pinball Player Rankings in their group will have choice of position for the first Pin-Hole. This will be noted on the players score sheets. For all subsequent holes the competitor with the lowest score at the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
3. Advancing to Finals
At the end of the qualifying round the top 8 scores will advance to finals, and the top 4 players ranked 3501+ will advance to the novice championship.
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tiebreaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores will be compared as if they had occurred in a single game on the same machine.
Player groups in a tiebreaker will be arranged breadth-first so that each group is of similar, but descending, size. For example, five players will be arranged as a group of three and a group of two, rather than a group of four and a solo player. Nine players would be arranged as three groups of three.
In the event that two or more players are tied but are not on the qualifying bubble, we will look at who had the most holes-in-one as the metric to determine seed. Should any players be tied for the same amount, we will move to who had the most holes-in-two, etc. Under no circumstances will players be given a choice of groups at any time.
4. Final Rounds
The 8 finalists will be divided into 2 groups with 4 players each. The tournament bank will be divided into three separate courses made up of three pin-holes each. Each group will play one of these three courses.
Group A – #1, #4, #5, #8 seeds
Group B – #2, #3, #6, #7 seeds
Each four-player game will be played and scored using the same Pin-Golf scoring used in the qualifying rounds. Each round will consist of 3 games played. A minimum score per finals round is 3 strokes, and a maximum score per finals round is 30 strokes. Stoke count from qualifying rounds does not carry over into finals; all finalists start the round with zero strokes.
The group that contains the highest-seeded player gets first choice of available courses and order of play. The highest-seeded player within each group may choose either the course to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.
For all subsequent holes the competitor with the lowest score at the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a bank which has already been selected by a group in the same round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). Courses may only be chosen once by a competitor during finals.
In the event a division’s final round overlaps with qualifying for a different division on the same bank of games, final round groups are permitted to wait for games that are being used by players attempting to qualify for a different division.
In the event too few machines are available during any round of play, the group(s) with the lowest high-seed players will be forced to wait until a game becomes available. As soon as a game becomes available, as indicated by the scorekeeper, the next highest-seeded group must begin play on that machine. In this situation, choice of order of play will be made by the highest-seed player in the group (unless that player declines, as described above).
When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group will advance.
Significant ties between players at the end of any final round will be resolved by one tiebreaking game chosen by the highest seed involved in the tie. The high seed is not permitted to choose a game that has already been played by the group in that round. Note that a tie is only significant if it affects whether or not a player will advance toward the final round, or occurs in the final round.
If more than one group of players are tied, the machine is chosen for the group with the highest-ranking tied player first. The selected machine is not available for selection in lower groups.
All tied groups will play their tiebreaking games in parallel.
In the unlikely event of an exact scoring tie on the tiebreaking game, only those affected players will play another tiebreaking game, on another game chosen in similar fashion, under the same rules.
In addition, the top 4 players, including any players tied for 4th in the Novice Division will advance to the Novice Final. Only players ranked 3501+ in the World Pinball Player Rankings will be eligible. This will be a 3-game playoff round run in conjunction with the semi-final round of the Open Finals.
5. Machines Chosen
Tournament games will consist of 9 games spanning most eras of pinball. The game list will be published prior to the tournament so participants have plenty of time to get familiar with game rules and develop a strategy beforehand, although this list is tentative and is subject to change leading up to the event.
In the event that a machine becomes disabled during the tournament, if less than 50% of the field has completed that game, the scores earned on that game will be voided and the course will then be made up of the 8 Pin-Holes played. If 50% or more of the field has completed the hole, an average score based on the other 8 Pin-Holes played will be used as the score applied for this disabled Pin-Hole.
6. Extra Balls and Other Machine Settings
All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole. Games will be set to tournament mode if available. Expect ball savers to be limited if not off.
IV. Rulings and Malfunctions
All rulings and malfunctions will be based on the rules for the IFPA/PAPA Ruleset.
In addition, the top 4 players ranked 3501+ in the World Pinball Player Rankings will advance to the Novice Final.
There will also be a side competition for the title of Ace Champion, which will go to the player that shoots the most hole-in-one’s during the tournament.
All players will be placed in the Open Division of play. Any player that is ranked 3501+ in the World Pinball Player Rankings as of the start of the tournament will also be eligible to qualify for the Novice Division. WPPR Rankings will be used as of 11/1/19.
2. Fees
The entry fee into the Mountain State Pin-Masters is $25 per participant.
Players may pre-register by sending payment via PayPal to wvapinball@gmail.com OR to @wvpinball on Venmo. Refunds will be processed up until the preceding 72 hours of the event. Any money not refunded will be added directly to the pool of donations.
Please note that 50% of the entry fees will be donated with coordination from the Riel family to a charity of their choice.
3. Prizes
The top four finishers in the open division, the winner of the novice championship, and the Ace Champion will all receive trophies.
1. Qualifying Rounds
Players will compete on 9 Pin-Holes during Qualifying. Each Pin-Hole will consist of a pinball machine with a target score. The number of balls it takes for the player to reach that target score will represent the number of Pin-Strokes earned for that hole. Should a player not reach the target score after a full game is completed, a stroke value will be determined based on how close the player was to the target score at the end of their game.
For example, the target score of CSI may be set at 10 million points. A player will continue playing the game until he reaches 10 million points. If reached, the number of balls it took to reach that score will be recorded for that Pin-Hole. If the player fails to reach the target score after 5 balls are played, they will be awarded a score based on how close they were to that target:
8,000,000 – 9,999,990 points = 6 strokes [80% of par]
6,000,000 – 7,999,990 points = 7 strokes [60% of par]
4,000,000 – 5,999,990 points = 8 strokes [40% of par]
2,000,000 – 3,999,990 points = 9 strokes [20% of par]
0 – 1,999,990 points = 10 strokes [<20% of par]
A maximum of 10 Pin-Strokes per Pin-Hole will be enforced. Scores will be cumulative across all rounds played.
Due to the number of holes and competitors, players will ultimately play three games a second time during the course of the tournament.
2. Order of Play
When starting the round, the competitor ranked highest in the World Pinball Player Rankings in their group will have choice of position for the first Pin-Hole. This will be noted on the players score sheets. For all subsequent holes the competitor with the lowest score at the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
3. Advancing to Finals
At the end of the qualifying round the top 8 scores will advance to finals, and the top 4 players ranked 3501+ will advance to the novice championship.
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tiebreaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores will be compared as if they had occurred in a single game on the same machine.
Player groups in a tiebreaker will be arranged breadth-first so that each group is of similar, but descending, size. For example, five players will be arranged as a group of three and a group of two, rather than a group of four and a solo player. Nine players would be arranged as three groups of three.
In the event that two or more players are tied but are not on the qualifying bubble, we will look at who had the most holes-in-one as the metric to determine seed. Should any players be tied for the same amount, we will move to who had the most holes-in-two, etc. Under no circumstances will players be given a choice of groups at any time.
4. Final Rounds
The 8 finalists will be divided into 2 groups with 4 players each. The tournament bank will be divided into three separate courses made up of three pin-holes each. Each group will play one of these three courses.
Group A – #1, #4, #5, #8 seeds
Group B – #2, #3, #6, #7 seeds
Each four-player game will be played and scored using the same Pin-Golf scoring used in the qualifying rounds. Each round will consist of 3 games played. A minimum score per finals round is 3 strokes, and a maximum score per finals round is 30 strokes. Stoke count from qualifying rounds does not carry over into finals; all finalists start the round with zero strokes.
The group that contains the highest-seeded player gets first choice of available courses and order of play. The highest-seeded player within each group may choose either the course to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.
For all subsequent holes the competitor with the lowest score at the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a bank which has already been selected by a group in the same round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). Courses may only be chosen once by a competitor during finals.
In the event a division’s final round overlaps with qualifying for a different division on the same bank of games, final round groups are permitted to wait for games that are being used by players attempting to qualify for a different division.
In the event too few machines are available during any round of play, the group(s) with the lowest high-seed players will be forced to wait until a game becomes available. As soon as a game becomes available, as indicated by the scorekeeper, the next highest-seeded group must begin play on that machine. In this situation, choice of order of play will be made by the highest-seed player in the group (unless that player declines, as described above).
When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group will advance.
Significant ties between players at the end of any final round will be resolved by one tiebreaking game chosen by the highest seed involved in the tie. The high seed is not permitted to choose a game that has already been played by the group in that round. Note that a tie is only significant if it affects whether or not a player will advance toward the final round, or occurs in the final round.
If more than one group of players are tied, the machine is chosen for the group with the highest-ranking tied player first. The selected machine is not available for selection in lower groups.
All tied groups will play their tiebreaking games in parallel.
In the unlikely event of an exact scoring tie on the tiebreaking game, only those affected players will play another tiebreaking game, on another game chosen in similar fashion, under the same rules.
In addition, the top 4 players, including any players tied for 4th in the Novice Division will advance to the Novice Final. Only players ranked 3501+ in the World Pinball Player Rankings will be eligible. This will be a 3-game playoff round run in conjunction with the semi-final round of the Open Finals.
5. Machines Chosen
Tournament games will consist of 9 games spanning most eras of pinball. The game list will be published prior to the tournament so participants have plenty of time to get familiar with game rules and develop a strategy beforehand, although this list is tentative and is subject to change leading up to the event.
In the event that a machine becomes disabled during the tournament, if less than 50% of the field has completed that game, the scores earned on that game will be voided and the course will then be made up of the 8 Pin-Holes played. If 50% or more of the field has completed the hole, an average score based on the other 8 Pin-Holes played will be used as the score applied for this disabled Pin-Hole.
6. Extra Balls and Other Machine Settings
All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole. Games will be set to tournament mode if available. Expect ball savers to be limited if not off.
IV. Rulings and Malfunctions
All rulings and malfunctions will be based on the rules for the IFPA/PAPA Ruleset.
Other events related to this Tournament
Event | Date | Ranking System | Winner |
---|---|---|---|
Pin-Golf | November 16, 2019 | MAIN | David Riel |