Results for the Main Tournament event on March 11, 2024
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Scott Elliott | 643 | 1501.77 | 35.04 |
2 | Andy Dill | 228 | 1581.74 | 24.02 |
3 | Sydnee Deventer | 627 | 1551.26 | 18.58 |
4 | Clem Fingerle | 5829 | 1337.15 | 14.72 |
5 | Joshua Franklin | 449 | 1517.84 | 11.82 |
6 | Graham Stiver | 909 | 1630.32 | 9.57 |
7 | Matt Owen | 1855 | 1480.61 | 7.79 |
8 | Austin Deventer | 706 | 1412.86 | 6.39 |
9 | Preston Surdo | 2389 | 1314.00 | 5.29 |
11 | Joe Bayer | 386 | 1550.99 | 3.74 |
11 | Rose Quinn | 2606 | 1280.92 | 3.74 |
11 | Lance Shepherd | 2565 | 1381.85 | 3.74 |
13 | Lukas Bakle | 838 | 1599.59 | 2.82 |
15 | mattison ogden | 657 | 1452.89 | 2.27 |
15 | Mark Moore IN | 721 | 1391.15 | 2.27 |
15 | Kurt Swank | 1427 | 1434.22 | 2.27 |
18 | Chris Fogel | 815 | 1460.19 | 1.85 |
18 | Travis Hockemeyer | 819 | 1554.08 | 1.85 |
18 | Maddy Corson | 8521 | 1207.39 | 1.85 |
18 | Olivia Haberkorn | 5092 | 1261.23 | 1.85 |
21 | rod corson | 5605 | 1265.10 | 1.56 |
21 | Ryan Quinn | 437 | 1574.66 | 1.56 |
24 | Caleb Anderson | 7668 | 1229.64 | 1.27 |
24 | Bob Dull | 1435 | 1354.56 | 1.27 |
24 | Kristen Farnham | 7953 | 1318.95 | 1.27 |
28 | Tony Baldini | 2655 | 1332.55 | 0.88 |
28 | Steve Mauldin | 4022 | 1297.45 | 0.88 |
28 | Jon Jehl | 5709 | 1161.60 | 0.88 |
28 | Mathew Winteregg | 715 | 1614.35 | 0.88 |
28 | Rich Beard | 4355 | 1249.47 | 0.88 |
28 | Derek Dailey | 2831 | 1420.69 | 0.88 |
32 | Dylan Boesch | 3272 | 1368.66 | 0.49 |
33 | Seth Kruckenberg | 5664 | 1310.00 | 0.39 |
33 | Rachel Engels | 1493 | 1428.84 | 0.39 |
35 | Marty Kraft | 2540 | 1233.25 | 0.19 |
36 | Logan Dorman | 13890 | 991.62 | 0.10 |
This event has already occurred
Location
14601 Lima Rd
Fort Wayne, IN
Fort Wayne, IN
Tournament Overview
Tournament Date: March 11, 2024
Monday Night Pinball 7pm
Qualifying
Match Play 4 player groups, 7, 5, 3, 1 scoring
After qualifying we will switch to a PAPA Finals.
Ties to determine finalists will be broken on Firepower or equivalent.
Finalists (50% of field must be cut for a finals, also finals must contain at least 10% of field). The number of players in the finals field will be determined by the number of qualifiers. a maximum of 16 unless there is a conflict with the rules, then the player count will be adjusted as necessary.
Each Round of finals will play 5 games in 4 player groups. Top 2 from each group advance to the next round. The last round will consist of 4 players. Ties will be broken on Firepower or equivalent unless we are down to the final 4, then only ties for 1st place will be finalized with a tie-breaker.
IFPA rules
Machines are on street rules, in other words, we plunge extra balls. Special tournament modes may be used and will be called out at the beginning of the event.
It is the players responsibility to make sure it is their turn before plunging the ball! If you play someone else's ball you get a DQ for that game. If you walk up to a machine and you can't tell who's turn it is, contact a TD (tournament director) to make the call.
All rulings must be made by a TD.
No abuse whatsoever is acceptable, be nice to each other, yourself and The Machines.
Nudging is allowed. Sliding, slapping or end of ball frustration abuse is strictly prohibited.
Qualifying
Match Play 4 player groups, 7, 5, 3, 1 scoring
After qualifying we will switch to a PAPA Finals.
Ties to determine finalists will be broken on Firepower or equivalent.
Finalists (50% of field must be cut for a finals, also finals must contain at least 10% of field). The number of players in the finals field will be determined by the number of qualifiers. a maximum of 16 unless there is a conflict with the rules, then the player count will be adjusted as necessary.
Each Round of finals will play 5 games in 4 player groups. Top 2 from each group advance to the next round. The last round will consist of 4 players. Ties will be broken on Firepower or equivalent unless we are down to the final 4, then only ties for 1st place will be finalized with a tie-breaker.
IFPA rules
Machines are on street rules, in other words, we plunge extra balls. Special tournament modes may be used and will be called out at the beginning of the event.
It is the players responsibility to make sure it is their turn before plunging the ball! If you play someone else's ball you get a DQ for that game. If you walk up to a machine and you can't tell who's turn it is, contact a TD (tournament director) to make the call.
All rulings must be made by a TD.
No abuse whatsoever is acceptable, be nice to each other, yourself and The Machines.
Nudging is allowed. Sliding, slapping or end of ball frustration abuse is strictly prohibited.
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Matchplay Qualifying |
Finals Format : | Match Play |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |