Results for the Main Tournament event on May 29, 2022
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Matthew Richardson | 166 | 1662.07 | 14.83 |
2 | Chad Hastings | 285 | 1687.36 | 8.75 |
3 | Rodney Comegys | 655 | 1571.67 | 6.06 |
4 | James Perugini | 4751 | 1375.70 | 4.33 |
5 | Stefano Pinti | 884 | 1438.96 | 3.15 |
6 | Bob Choate | 127 | 1640.72 | 2.34 |
7 | Joe Fox Jr | 832 | 1564.12 | 1.78 |
7 | Douglas Salamon | 1791 | 1459.59 | 1.78 |
9 | Victor Scelba | 925 | 1449.01 | 1.16 |
10 | Robert Salamon | 841 | 1485.19 | 1.00 |
11 | Joe Fox Sr | 1226 | 1433.50 | 0.90 |
12 | Brian LeBlanc | 1139 | 1573.00 | 0.83 |
13 | Michael Veith | 1221 | 1525.54 | 0.77 |
14 | Douglas J Malcolm | 1196 | 1476.36 | 0.71 |
15 | Joe LaGrande | 5756 | 1314.08 | 0.65 |
15 | Jim Kazanecki | 9824 | 1342.38 | 0.65 |
18 | Marianne Hastings | 3077 | 1315.39 | 0.47 |
18 | Emilia Choate | 3772 | 1230.55 | 0.47 |
18 | Paul Pratzner | 1786 | 1423.28 | 0.47 |
20 | Bill Richardson | 1373 | 1448.12 | 0.36 |
21 | Jeff Andress | 5950 | 1204.28 | 0.30 |
21 | Samantha Jacob | 4205 | 1350.46 | 0.30 |
23 | Amanda Abbott | 12104 | 909.87 | 0.18 |
24 | Darryl Johnson | 6078 | 1361.17 | 0.12 |
25 | Kim Zink | 8689 | 975.56 | 0.06 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Pin-Golf Qualifying |
Finals Format : | Match Play |
Player Limit : | 80 |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: May 29, 2022
*** THIS EVENT IS OPEN TO ANYONE ***
WHEN: May 29th
TIME: 11AM SHARP (We will tee off promptly at 11am). Practice will start at 10am
WHERE: 1100 First State Blvd, Second Floor, Wilmington DE 19804
COST: $10 for MEMBERS, $20 for Non-Members (must be paid in full via PayPal Friends & Family
REGISTRATION: Eventbrite Registration Link will go live tonight (4/27) at 8pm.
FORMAT: 12 holes of PinGolf for qualifying! Top 8 make "A" finals. Everyone else will go to the "B" consolation finals.
PRIZES: 1st through 4th will pay out in the "A" division with a breakdown of 40%, 25%, 15%, 10% with 1st place also receiving a Stern Translite.
1st only will pay out in the B Division with a breakdown of 10%
PINGOLF RULES AND FORMAT
1. Quick Overview
This event will use the PinGolf format, which essentially is the same idea as playing regular golf but with a twist of Pinball mixed in. All players will compete in foursomes (or threesomes if players drop out last minute), playing through a course made up 12 total pinball machines. Each Pin-Hole will consist of a pinball machine with an objective that could be strictly score based or objective based. The number of balls it takes for the player to complete that objective will represent the number of Pin-Strokes earned for that hole. Each Pin-Hole will have a designated par of 3. For example, if the player completes the objective in 2 balls, they will record a score a “stroke” of 2 on their scorecard. If they need all 5 balls to complete the objective they will record a 5 on their scorecard. Should a player not complete that objective, he or she will receive a 6 on their scorecard for that Pin-Hole.
2. Qualifying – 12 holes(12 machines)
Players will be divided into 4 players groups. Each group will be assigned a different starting Pin-Hole (machine) and will play 12 holes in any order until the entire course is completed.
Here are some examples of the various objectives for PinGolf holes(not necessarily ones we will use, just examples):
Iron Man: Start Iron Monger Multiball
Fish Tales: Score a Monster Fish
Eight Ball: Score 150,000
Iron Maiden: Light Revive
At the end of qualifying, all players will be ranked with the highest qualifier having the fewest “golf” strokes – meaning the player who needed the fewest number of balls to reach each objective across all 12 games. The top 8 players will advance to the “A” Finals.
The remaining players will advance to the “B” consolation finals
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tie-breaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game.
3. Finals
For the finals, the tournament banks will be divided into four separate courses made up of three pin-holes each. Each group will play one of these four courses.
Each four-player game will be played and scored using the same Pin-Golf scoring used in the qualifying rounds. Each round will consist of 3 games played. A minimum score per finals round is 3 strokes, and a maximum score per finals round is 18 strokes. Stoke count from qualifying rounds do not carry over into finals; all finalists start the round with zero strokes.
The group that contains the highest-seeded player gets first choice of available courses or order of play. The highest-seeded player within each group may choose either the course to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group.
Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a bank which has already been selected by a group in the same round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). Courses may only be chosen once by a competitor during finals.
When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group will advance.
4. Order of Play
When starting the first hole of the tournament, position will be determined by the order drawn in Matchplay Events. For all subsequent holes the competitor with the lowest score on the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
5. Extra Balls and Other Machine Settings
All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole. Games will be set to tournament mode if available. Expect ball savers to be limited if not off.
6. Rulings and Malfunctions
All rulings and malfunctions will be based on the rules for the IFPA/PAPA Ruleset.
Tilting someone elses ball will result in a one stroke penalty for the offender. The player whose ball was tilted will wait until their turn is up again and play with 1 stroke subtracted from their score.
Playing someone elses ball (playing out of turn) will result in a 1 stroke penalty.
WHEN: May 29th
TIME: 11AM SHARP (We will tee off promptly at 11am). Practice will start at 10am
WHERE: 1100 First State Blvd, Second Floor, Wilmington DE 19804
COST: $10 for MEMBERS, $20 for Non-Members (must be paid in full via PayPal Friends & Family
REGISTRATION: Eventbrite Registration Link will go live tonight (4/27) at 8pm.
FORMAT: 12 holes of PinGolf for qualifying! Top 8 make "A" finals. Everyone else will go to the "B" consolation finals.
PRIZES: 1st through 4th will pay out in the "A" division with a breakdown of 40%, 25%, 15%, 10% with 1st place also receiving a Stern Translite.
1st only will pay out in the B Division with a breakdown of 10%
PINGOLF RULES AND FORMAT
1. Quick Overview
This event will use the PinGolf format, which essentially is the same idea as playing regular golf but with a twist of Pinball mixed in. All players will compete in foursomes (or threesomes if players drop out last minute), playing through a course made up 12 total pinball machines. Each Pin-Hole will consist of a pinball machine with an objective that could be strictly score based or objective based. The number of balls it takes for the player to complete that objective will represent the number of Pin-Strokes earned for that hole. Each Pin-Hole will have a designated par of 3. For example, if the player completes the objective in 2 balls, they will record a score a “stroke” of 2 on their scorecard. If they need all 5 balls to complete the objective they will record a 5 on their scorecard. Should a player not complete that objective, he or she will receive a 6 on their scorecard for that Pin-Hole.
2. Qualifying – 12 holes(12 machines)
Players will be divided into 4 players groups. Each group will be assigned a different starting Pin-Hole (machine) and will play 12 holes in any order until the entire course is completed.
Here are some examples of the various objectives for PinGolf holes(not necessarily ones we will use, just examples):
Iron Man: Start Iron Monger Multiball
Fish Tales: Score a Monster Fish
Eight Ball: Score 150,000
Iron Maiden: Light Revive
At the end of qualifying, all players will be ranked with the highest qualifier having the fewest “golf” strokes – meaning the player who needed the fewest number of balls to reach each objective across all 12 games. The top 8 players will advance to the “A” Finals.
The remaining players will advance to the “B” consolation finals
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tie-breaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game.
3. Finals
For the finals, the tournament banks will be divided into four separate courses made up of three pin-holes each. Each group will play one of these four courses.
Each four-player game will be played and scored using the same Pin-Golf scoring used in the qualifying rounds. Each round will consist of 3 games played. A minimum score per finals round is 3 strokes, and a maximum score per finals round is 18 strokes. Stoke count from qualifying rounds do not carry over into finals; all finalists start the round with zero strokes.
The group that contains the highest-seeded player gets first choice of available courses or order of play. The highest-seeded player within each group may choose either the course to be played, or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group.
Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.
If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly.
Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.
No group may select a bank which has already been selected by a group in the same round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). Courses may only be chosen once by a competitor during finals.
When all games have been completed by a group, each player will have a point total for the round. The players with the top two point totals from each group will advance.
4. Order of Play
When starting the first hole of the tournament, position will be determined by the order drawn in Matchplay Events. For all subsequent holes the competitor with the lowest score on the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
5. Extra Balls and Other Machine Settings
All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole. Games will be set to tournament mode if available. Expect ball savers to be limited if not off.
6. Rulings and Malfunctions
All rulings and malfunctions will be based on the rules for the IFPA/PAPA Ruleset.
Tilting someone elses ball will result in a one stroke penalty for the offender. The player whose ball was tilted will wait until their turn is up again and play with 1 stroke subtracted from their score.
Playing someone elses ball (playing out of turn) will result in a 1 stroke penalty.