Results for the Main Tournament event on December 11, 2021
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Rod Lawrence | 145 | 1807.41 | 2.46 |
2 | Stephen Prusa | 80 | 2012.35 | 1.26 |
3 | Ian Verschuren | 980 | 1532.35 | 0.79 |
4 | Tedd Mirgliotta | 1858 | 1411.08 | 0.51 |
5 | steven oppenheim | 2233 | 1376.04 | 0.34 |
6 | DJ Toth | 737 | 1544.51 | 0.25 |
7 | Brian Dodd | 249 | 1691.51 | 0.18 |
8 | Colleen Cleary | 5765 | 1211.62 | 0.15 |
9 | BT Rambeau | 926 | 1483.10 | 0.14 |
10 | Michael Bair | 1076 | 1597.17 | 0.12 |
11 | Brent Reed | 3864 | 1309.10 | 0.11 |
12 | Nic Shayko | 711 | 1585.00 | 0.10 |
13 | Ryan Stacy | 10170 | 1222.56 | 0.08 |
14 | Kevin Gray | 2198 | 1349.94 | 0.07 |
16 | Cody Cleary | 4896 | 1269.95 | 0.04 |
16 | Josh Collins | 8192 | 1191.85 | 0.04 |
16 | Rachel Fisher | 6211 | 1206.96 | 0.04 |
16 | Mike McCandless | 3532 | 1344.47 | 0.04 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | Card Format |
Finals Format : | Single Elimination |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Qualifying Hours for TGP : | 5 |
Tournament Overview
Tournament Date: December 11, 2021
Kidforce Speed Run Challenge
Overview: Players will have 6 minutes to as quickly as possible complete 6 objectives on 6 different machines. Time will be kept with a stopwatch and a scorekeeper will be watching to ensure each objective is completed so that the player can advance to the next machine. If a player achieves all 6 objectives, their final score is their final time, the faster the better. If not completed, their final score is the number of objectives completed.
Qualification Round: Cost is $5 per qualification speed run (First $1 per player for IFPA, $2.50 into prizepool, rest for operator). All games in speed run will be preloaded with credits. Players may do as many speed runs as desired, but preference is given to the player that has done the least number of runs thus far. Below is an example for a speed run:
Game 1: Deadpool- Start any multiball
Game 2: 8 Ball Deluxe- Knock down the 8 ball
Game 3: Addams Family- Start a Mode (Chair Scoop)
Game 4: Paragon- Shoot the Golden Cliffs (left Scoop)
Game 5: Fish Tales- Hold Bonus (Captive Ball)
Game 6: Fire Power- Lock a Ball
Finals: The table below shows how many players qualify for finals
>20
5
20-39
Semi: 10 Finals:5
40+
QF: 20 SF: 10 F: 5
In each round of the finals, every player makes 1 new speed run per round. All previous runs mean nothing except for seeding purposes. The order of the players is from the slowest qualifying time until the quickest. Placing is purely on final times, ties broken evenly. In the rare event of a tie to advance to the next round, there will be a 2 game mini speed run among all tied players.
Overview: Players will have 6 minutes to as quickly as possible complete 6 objectives on 6 different machines. Time will be kept with a stopwatch and a scorekeeper will be watching to ensure each objective is completed so that the player can advance to the next machine. If a player achieves all 6 objectives, their final score is their final time, the faster the better. If not completed, their final score is the number of objectives completed.
Qualification Round: Cost is $5 per qualification speed run (First $1 per player for IFPA, $2.50 into prizepool, rest for operator). All games in speed run will be preloaded with credits. Players may do as many speed runs as desired, but preference is given to the player that has done the least number of runs thus far. Below is an example for a speed run:
Game 1: Deadpool- Start any multiball
Game 2: 8 Ball Deluxe- Knock down the 8 ball
Game 3: Addams Family- Start a Mode (Chair Scoop)
Game 4: Paragon- Shoot the Golden Cliffs (left Scoop)
Game 5: Fish Tales- Hold Bonus (Captive Ball)
Game 6: Fire Power- Lock a Ball
Finals: The table below shows how many players qualify for finals
>20
5
20-39
Semi: 10 Finals:5
40+
QF: 20 SF: 10 F: 5
In each round of the finals, every player makes 1 new speed run per round. All previous runs mean nothing except for seeding purposes. The order of the players is from the slowest qualifying time until the quickest. Placing is purely on final times, ties broken evenly. In the rare event of a tie to advance to the next round, there will be a 2 game mini speed run among all tied players.