Results for the Main Tournament event on December 08, 2018
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Matthew Owen | 837 | 1624.71 | 6.12 |
2 | Tom Casey | 526 | 1765.77 | 2.59 |
3 | Michael McMinn | 1650 | 1424.32 | 1.39 |
4 | Simon Carter | 25198 | Not Rated | 0.81 |
5 | Andre Thomson | 1020 | 1557.73 | 0.55 |
6 | Michael Costalos | 620 | 1582.05 | 0.44 |
7 | Chris Dobell | 4497 | Not Rated | 0.40 |
8 | Stuart McLean | 3564 | 1318.32 | 0.36 |
9 | Shannon Paull | 2997 | 1431.41 | 0.32 |
10 | Scottie Taylor | 1708 | 1521.51 | 0.29 |
11 | Stuart Thornton | 859 | 1611.10 | 0.25 |
12 | Dave Burke | 28681 | 1017.81 | 0.22 |
13 | Darren Bonnett | 2943 | 1463.90 | 0.18 |
13 | Fennessah Carter | 33978 | Not Rated | 0.18 |
15 | Willow Williams | 18644 | 1239.70 | 0.11 |
16 | John Walsh AUS | 32666 | Not Rated | 0.07 |
17 | Livi Lange | 9879 | 1322.62 | 0.04 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: December 08, 2018
Tournament Director: Lyndon Carter
GENERAL INFORMATION:
1. Saturday from 6:30pm-10pm.
2. Flip Frenzy tournament.
3. Once all players have registered, the number of players will be divided by 2.6 to determine how many machines will be used for the tournament.
4. As soon as all the information is presented the start button on the stop watch is pressed and the tournament runs for THREE hours.
5. When the tournament starts each machine is randomly assigned 2 players. The remaining players are placed in a queue.
6. When a game is completed:
- Both players are to go to the desk to report the result, without any delay. The winner scores a WIN and the loser scores a LOSS.
Regardless of the result:
- The player who was Player 2 in the game stays at the desk, and goes to the back of the queue to await their next game assignment.
- The player who was Player 1 in the game returns to the same machine with the player from the front of the queue. The new player will be PLAYER 1 in the new game, and the returning player is Player 2.
- After that game, the process is repeated - results are reported, P2 goes to the rear of the queue, and P1 returns to the same game to play as Player 2 in the new game.
- Players who are absent from the queue when their name is called are to be credited with a loss, and placed at the back of the queue.
- All Frenzy games must be played in a competitive spirit. Any collusion in results (ie 1 ball games) will result in disqualification from the event.
- A player is free to end their ball if they think they have enough points to win, or plunge a ball if they want to concede. However, all balls must be played and the game must be in GAME OVER state when the players leave the game. Turning a machine on/off to end a game is not allowed.
- Extra balls should be turned off, however if not "skillfully plunged" is OK - ie you can line up a skill shot etc, but no attempts to flip the ball are allowed.
- At the end of the 3 hours, no more games may start.
- Standings are to be based on net wins (i.e. wins - losses = your score) The best score at the end of the competition is the winner.
Ties will be broken by head-to-head results, and if still tied, by a single game playoff on a machine chosen at random. If needed, the single game playoff will only be used to break ties for first and second places.
9. Entry is $20 per person.
GENERAL INFORMATION:
1. Saturday from 6:30pm-10pm.
2. Flip Frenzy tournament.
3. Once all players have registered, the number of players will be divided by 2.6 to determine how many machines will be used for the tournament.
4. As soon as all the information is presented the start button on the stop watch is pressed and the tournament runs for THREE hours.
5. When the tournament starts each machine is randomly assigned 2 players. The remaining players are placed in a queue.
6. When a game is completed:
- Both players are to go to the desk to report the result, without any delay. The winner scores a WIN and the loser scores a LOSS.
Regardless of the result:
- The player who was Player 2 in the game stays at the desk, and goes to the back of the queue to await their next game assignment.
- The player who was Player 1 in the game returns to the same machine with the player from the front of the queue. The new player will be PLAYER 1 in the new game, and the returning player is Player 2.
- After that game, the process is repeated - results are reported, P2 goes to the rear of the queue, and P1 returns to the same game to play as Player 2 in the new game.
- Players who are absent from the queue when their name is called are to be credited with a loss, and placed at the back of the queue.
- All Frenzy games must be played in a competitive spirit. Any collusion in results (ie 1 ball games) will result in disqualification from the event.
- A player is free to end their ball if they think they have enough points to win, or plunge a ball if they want to concede. However, all balls must be played and the game must be in GAME OVER state when the players leave the game. Turning a machine on/off to end a game is not allowed.
- Extra balls should be turned off, however if not "skillfully plunged" is OK - ie you can line up a skill shot etc, but no attempts to flip the ball are allowed.
- At the end of the 3 hours, no more games may start.
- Standings are to be based on net wins (i.e. wins - losses = your score) The best score at the end of the competition is the winner.
Ties will be broken by head-to-head results, and if still tied, by a single game playoff on a machine chosen at random. If needed, the single game playoff will only be used to break ties for first and second places.
9. Entry is $20 per person.
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