Results for the Main Tournament event on June 10, 2017
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Rob Milla | 2238 | 1494.61 | 11.23 |
2 | Keith Chambers | 12473 | 1339.22 | 6.12 |
3 | Alex McClarty | 1869 | 1490.44 | 4.00 |
4 | Dave Porter | 12972 | 1452.48 | 2.71 |
5 | Jason Lynch AUS | 9444 | 1375.20 | 1.90 |
6 | Clifford Tucker | 12909 | 1423.81 | 1.39 |
7 | Paul Bateman | 6162 | 1509.08 | 1.07 |
8 | Emily Cosson | 2985 | 1260.77 | 0.89 |
9 | Jasen Mouritsen | 763 | 1605.52 | 0.79 |
10 | Chris Rutherford | 15606 | 1411.70 | 0.73 |
11 | Mark Davis AUS | 21495 | 1207.08 | 0.69 |
12 | Grant Stephens | 690 | 1561.11 | 0.65 |
13 | Sib Tropea | 28046 | Not Rated | 0.60 |
14 | Tony Hauser | 15228 | 1445.85 | 0.56 |
15 | Stuart Lavender | 21352 | 1071.45 | 0.52 |
16 | John Cosson | 1213 | 1464.18 | 0.48 |
17 | Roland Kaegi | 2863 | 1426.66 | 0.43 |
18 | Rob Singh | 493 | 1632.54 | 0.39 |
19 | Terry Granshaw | 14454 | 1392.29 | 0.35 |
20 | Michael Bunce | 15080 | 1306.94 | 0.30 |
21 | Kerry Koustenis | 18585 | 1337.65 | 0.26 |
22 | Shane Ramsbotham | 16302 | 1342.32 | 0.22 |
23 | Tony Standley | 19319 | 1180.93 | 0.17 |
24 | Lewis Milla | 21252 | 1054.46 | 0.13 |
25 | Michael Bauer AUS | 20104 | 1133.66 | 0.09 |
26 | Anthony Curro | 28046 | Not Rated | 0.04 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: June 10, 2017
Entry $20
1st $200, 2nd $100, 3rd $50. 1st – 4th will receive a trophy
Start 8:45am - No practice games once competition has started
Round 1:
4 player games on 3 machines.
Players grouped randomly
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 2:
4 player games on 3 machines
Players grouped based on Round 1 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 3:
4 player games on 3 machines
Players grouped based on Round 2 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 4:
4 player games on 3 machines
Players grouped based on Round 3 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 5:
4 player games on 3 machines
Players grouped based on Round 4 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
After Round 5, top 8 progress to the semi-finals
Semi Final:
4 player games on 3 machines randomly selected
2 groups of 4 based on seeding 1,4,5,8 and 2,3,6,7
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th) - the top 2 from each group will progress to the Final
Final:
4 player games on 3 machines.
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
In the event of any round having a tied ranking for the final or to make the cut for a qualifying round, those players who are tied will play a multiplayer tiebreaker game on a single machine randomly drawn.
1st $200, 2nd $100, 3rd $50. 1st – 4th will receive a trophy
Start 8:45am - No practice games once competition has started
Round 1:
4 player games on 3 machines.
Players grouped randomly
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 2:
4 player games on 3 machines
Players grouped based on Round 1 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 3:
4 player games on 3 machines
Players grouped based on Round 2 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 4:
4 player games on 3 machines
Players grouped based on Round 3 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
Round 5:
4 player games on 3 machines
Players grouped based on Round 4 seeding (tiered Swiss)
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
After Round 5, top 8 progress to the semi-finals
Semi Final:
4 player games on 3 machines randomly selected
2 groups of 4 based on seeding 1,4,5,8 and 2,3,6,7
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th) - the top 2 from each group will progress to the Final
Final:
4 player games on 3 machines.
IFPA scoring (7 for 1st, 5 for 2nd, 3 for 3rd, 1 for 4th)
In the event of any round having a tied ranking for the final or to make the cut for a qualifying round, those players who are tied will play a multiplayer tiebreaker game on a single machine randomly drawn.