Results for the League event on November 29, 2016
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Derek Thomson | 161 | 1869.05 | 12.28 |
2 | Paul Sinclair | 799 | 1635.37 | 8.13 |
3 | Paul Labrash | 2172 | 1459.91 | 6.13 |
4 | Ryan James | 947 | 1624.93 | 4.74 |
5 | Ryan Jabs | 2858 | 1371.55 | 3.72 |
6 | Jonathan Puckrin | 1488 | 1491.71 | 2.95 |
7 | Chad Lucyk | 2921 | 1397.45 | 2.35 |
8 | Mark Stephens | 2884 | 1433.56 | 1.90 |
9 | Dale Kemp | 4614 | 1287.91 | 1.55 |
10 | William LePage | 3301 | 1349.14 | 1.28 |
11 | Chris Von Skopczynski | 3265 | 1365.58 | 1.08 |
12 | Elie Kushner | 2509 | 1479.48 | 0.95 |
13 | Rick Halisky | 4127 | 1277.70 | 0.84 |
14 | Gilles Touchette | 1725 | 1472.55 | 0.76 |
15 | Winston Tuttle | 3769 | 1331.67 | 0.70 |
16 | Michael McCullough | 5275 | 1275.34 | 0.65 |
17 | Jason Woods CAN | 5547 | 1243.98 | 0.61 |
18 | Ian McJannet | 4421 | 1361.70 | 0.58 |
19 | Gary Kelemen | 4395 | 1247.49 | 0.54 |
20 | Duane Cheremshynski | 4185 | 1307.16 | 0.50 |
21 | Mike Kulba | 5065 | 1245.79 | 0.46 |
22 | Jason Zazula | 4546 | 1203.94 | 0.42 |
23 | Tyler Doty | 3850 | 1331.64 | 0.38 |
24 | Lauren Wheeler | 6643 | 1160.60 | 0.35 |
25 | Brett Starkey | 7081 | 1143.21 | 0.31 |
26 | Rod Ferguson | 2400 | 1516.40 | 0.27 |
27 | Erin Badree | 3729 | 1143.17 | 0.23 |
28 | Sam Jenkins | 9545 | 970.27 | 0.19 |
29 | Robert Vivian | 7107 | 942.47 | 0.15 |
30 | Dustin Yukes | 6531 | 1258.77 | 0.12 |
31 | David Beaton | 9794 | 995.52 | 0.08 |
32 | Darryl Hart | 10609 | 966.86 | 0.04 |
Location
Format Details
Event Name : | League |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: November 29, 2016
The DHPL League Final will feature a group of pinball machines selected by officials. Machines outside this group may not be selected for play. Officials may make machine substitutions as they deem necessary. Final Circuit standings will be determined promptly after the last league event. There is no entry fee for the league final, and it is only open to qualified players.
Qualified Players: will be notified promptly by league coordinators. There will be no substitutions, and entries to the league final are non-transferable.
Endurance Phase: of the league final consists of a series of four-player games. The first game is played by the four lowest-seeded players. The highest-seeded player has choice of machine or order of play. Choice proceeds through the remaining players in descending order of seeding. The players who have the two lowest scores are eliminated from the final. No player may choose the same machine more than once, but any player may choose a machine already played, provided it was not the machine most recently played. Officials may remove any machine from consideration at any time. The top two seeded players do not participate in the Endurance Phase; when he or she is among the final four players remaining, the Marathon Phase immediately begins.
The Marathon Phase: consists of five games played between the final four players, utilizing the rules and scoring of standard qualification rounds, except as described herein. Five machines will be selected by league organizers, position of play will be determined by seeding. Any ties for first place at the end of the Marathon Phase will be resolved by an additional game, played between the tied players, on a machine randomly selected by officials. In a tiebreaking game, the highest-seeded player has choice of order of play, proceeding in descending order of seeding.
Each four-player game will be scored as follows:
Rank 1st 2nd 3rd 4th
Points 4 2 1 0
Qualified Players: will be notified promptly by league coordinators. There will be no substitutions, and entries to the league final are non-transferable.
Endurance Phase: of the league final consists of a series of four-player games. The first game is played by the four lowest-seeded players. The highest-seeded player has choice of machine or order of play. Choice proceeds through the remaining players in descending order of seeding. The players who have the two lowest scores are eliminated from the final. No player may choose the same machine more than once, but any player may choose a machine already played, provided it was not the machine most recently played. Officials may remove any machine from consideration at any time. The top two seeded players do not participate in the Endurance Phase; when he or she is among the final four players remaining, the Marathon Phase immediately begins.
The Marathon Phase: consists of five games played between the final four players, utilizing the rules and scoring of standard qualification rounds, except as described herein. Five machines will be selected by league organizers, position of play will be determined by seeding. Any ties for first place at the end of the Marathon Phase will be resolved by an additional game, played between the tied players, on a machine randomly selected by officials. In a tiebreaking game, the highest-seeded player has choice of order of play, proceeding in descending order of seeding.
Each four-player game will be scored as follows:
Rank 1st 2nd 3rd 4th
Points 4 2 1 0