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Australian Open Classics

image
Event Name
Classics
When
Nov 28, 2025 to Nov 29, 2025
Location
Tweed Heads, NSW, Australia
Director
John Cosson
Ranking System
Main
Information
Website
  • Results
  • Information
  • Stats
  • Related Events
  • Show Impact
Show Impact
Change Effect
Pos Player Points Rank Rating Rank Rating Eff Pro
1 Escher Lefkoff 122.57 4 1936.18 1936.18 -> 1970.07 75.54 -> 75.9
2 Sierra Charalambous 101.99 1139 1596.55 1139 -> 693 1596.55 -> 1637.6 12.7 -> 15.29
3 Richard Rhodes 90.47 194 1801.26 194 -> 149 1801.26 -> 1837.97 40.01 -> 42.03 179 -> 137
4 Jason Lambert AUS 81.42 61 1950.67 61 -> 56 1950.67 -> 1941.08 47.71 -> 47.75 52 -> 47
5 Stuart Thornton 73.83 258 1582.52 258 -> 231 1582.52 -> 1611.06 22.23 -> 22.63 0 -> 218
6 David Clark AUS 67.29 485 1700.24 485 -> 377 1700.24 -> 1726.27 23.29 -> 24.03
7 Ron Lengling 61.55 2823 1476.17 2823 -> 1700 1476.17 -> 1533.1 12.31 -> 15.31
8 Paul Jones AUS 56.44 110 1947.89 110 -> 101 1947.89 -> 1957.42 57.21 -> 57.02 95 -> 81
9 Ben Byrne 51.87 4421 1479.53 4421 -> 2497 1479.53 -> 1522.94 7.65 -> 11.23
10 Anthony Cirillo 47.74 116 1966.28 116 -> 103 1966.28 -> 1966.74 53.31 -> 53.53 99 -> 85
10 Tim Chapman 47.74 1050 1536.77 1050 -> 852 1536.77 -> 1583.13 11.22 -> 11.84
12 Andrew Gliatis 40.61 210 1779.78 210 -> 205 1779.78 -> 1771.04 30.52 -> 30.34 195 -> 193
12 James Chalki 40.61 1412 1700.67 1412 -> 859 1700.67 -> 1733.6 42.77 -> 42.59
14 James Searby 34.69 1529 1569.89 1529 -> 1000 1569.89 -> 1620 22.11 -> 24.02
14 Heidi Byrne 34.69 7182 1349.59 7182 -> 4077 1349.59 -> 1402.67 4.25 -> 7.19
16 Ash Retzlaff 29.75 712 1606.11 712 -> 573 1606.11 -> 1639.18 22.07 -> 22.59
17 Pat Nichols 27.59 147 1800.82 147 -> 133 1800.82 -> 1801.31 42.93 -> 42.63 131 -> 120
18 Peter Godfrey 25.61 3931 1478.95 3931 -> 2990 1478.95 -> 1489.96 11.18 -> 11.5
19 Stacey Borg 23.80 339 1748.74 339 -> 310 1748.74 -> 1738.22 21.34 -> 21.35
20 Steve Chalki 22.14 3859 1515.11 3859 -> 2936 1515.11 -> 1537.4 14.37 -> 13.67
22 Kieran Braden 19.22 302 1594.38 302 -> 297 1594.38 -> 1613.41 21.89 -> 21.72
22 Mitchell Stewart 19.22 171 1847.45 171 -> 155 1847.45 -> 1827.4 49.23 -> 48.48 156 -> 145
22 Michael Hagarty 19.22 1959 1447.11 1959 -> 1554 1447.11 -> 1503.93 11.49 -> 12.13
24 Luke Marburg 16.78 418 1704.18 418 -> 358 1704.18 -> 1706.22 19.34 -> 19.73
25 Paul Eliseo 15.71 461 1532.75 461 -> 464 1532.75 -> 1559.33 19.39 -> 19.09
26 Michael Dodt 14.74 186 1804.08 186 -> 157 1804.08 -> 1792.5 33.06 -> 33.57 171 -> 146
26 Kris Forner 14.74 6808 1371.69 6808 -> 5050 1371.69 -> 1422 4.37 -> 5.04
29 Zac Veron 12.31 1420 1547.02 1420 -> 1388 1547.02 -> 1547.74 9.08 -> 9.05
29 Thomas Chamberlin 12.31 5648 1289.95 5648 -> 4589 1289.95 -> 1331.13 5.67 -> 5.8
29 Shane Haining 12.31 1027 1667.84 1027 -> 969 1667.84 -> 1639.2 16.91 -> 16.04
31 Phill Spruce 11.04 2087 1571.09 2087 -> 1906 1571.09 -> 1555.76 9.51 -> 9.24
32 Tom Fletcher AUS 10.49 570 1670.49 570 -> 564 1670.49 -> 1656.75 19.16 -> 19.03
33 B-Rock Slater 9.99 3993 1312.26 3993 -> 3483 1312.26 -> 1366.83 5.91 -> 5.95
34 Shane Parkes 9.54 1388 1593.66 1388 -> 1124 1593.66 -> 1603.51 12.6 -> 13.09
35 Michael McMinn 9.14 1630 1513.46 1630 -> 1573 1513.46 -> 1518.1 9.85 -> 9.68
36 Shane Redfern 8.77 1501 1436.46 1501 -> 1434 1436.46 -> 1480.92 8.12 -> 8.17
37 Gordon MacMaster 8.45 371 1548.52 371 -> 373 1548.52 -> 1554.24 20.63 -> 20.24
38 Julian Gostelow 8.15 926 1575.40 926 -> 894 1575.40 -> 1560.87 11.88 -> 11.58
39 Paul Carter 7.88 1852 1438.10 1852 -> 1796 1438.10 -> 1444 12.75 -> 11.83
40 Andre Thomson 7.64 876 1560.83 876 -> 826 1560.83 -> 1569.5 14.92 -> 14.74
41 Erik Veland 7.42 3276 1374.09 3276 -> 3215 1374.09 -> 1385.52 4.29 -> 4.31
42 Anthony Benger 7.23 544 1567.09 544 -> 545 1567.09 -> 1484.81 16.85 -> 16.05
43 Paul Chamberlin 7.05 1435 1471.18 1435 -> 1431 1471.18 -> 1474.33 11.67 -> 11.27
44 Anthony Cerantonio 6.88 7480 1317.71 7480 -> 3673 1317.71 -> 1408.62 4.77 -> 9.71
45 Ross Pattison 6.73 1466 1437.24 1466 -> 1457 1437.24 -> 1405.14 6.78 -> 6.66
46 Ronan Wolfe 6.58 1818 1601.72 1818 -> 1602 1601.72 -> 1589.87 11.53 -> 11.47
47 Daniel Craze 6.45 3310 1281.58 3310 -> 3093 1281.58 -> 1342.23 5.27 -> 5.23
48 Eloise Collins 6.32 12363 1318.95 12363 -> 9729 1318.95 -> 1323.19 3.56 -> 4.09
49 Jack Kirk 6.19 1657 1478.06 1657 -> 1640 1478.06 -> 1494.89 12.2 -> 11.91
50 Gail Muir 6.06 17703 1142.81 17703 -> 11276 1142.81 -> 1204.52 1.68 -> 2.45
51 Carl Rhodes 5.94 5154 1390.10 5154 -> 4602 1390.10 -> 1392.28 4.3 -> 4.26
51 Wes Fleiner 5.94 2880 1394.67 2880 -> 2739 1394.67 -> 1367.89 6.56 -> 6.16
53 Alexander Henriksen 5.69 743 1561.78 743 -> 628 1561.78 -> 1564.38 17.06 -> 17.35
54 Troy Martin 5.56 3989 1352.44 3989 -> 3640 1352.44 -> 1361.38 8.72 -> 7.6
55 Sen Gregory 5.43 6874 1333.69 6874 -> 6176 1333.69 -> 1314.13 7.64 -> 5.66
55 Rob Douma 5.43 2424 1508.68 2424 -> 2300 1508.68 -> 1503.37 6.88 -> 6.85
57 Peter Malady 5.18 2057 1497.34 2057 -> 2065 1497.34 -> 1441.11 11.35 -> 10.66
58 Pete Davidson 5.05 3761 1318.50 3761 -> 3481 1318.50 -> 1356.66 4.94 -> 4.91
58 Ryan Halstead 5.05 4107 1436.73 4107 -> 3958 1436.73 -> 1392.07 7.76 -> 6.91
60 John Fish 4.80 2777 1496.11 2777 -> 2672 1496.11 -> 1450.37 11.72 -> 10.37
61 Michelle O'Flanagan 4.68 6838 1337.51 6838 -> 6426 1337.51 -> 1307.46 3.43 -> 3.23
62 Christopher Farrell 4.55 9322 1311.27 9322 -> 8086 1311.27 -> 1305.36 3.52 -> 3.14
63 Chad Mulheron 4.42 4293 1397.02 4293 -> 4177 1397.02 -> 1380.92 4.47 -> 4.35
64 Drew Van Dyk 4.30 6788 1214.12 6788 -> 6366 1214.12 -> 1238.45 3.03 -> 2.93
65 Ben Piercy 4.17 1898 1444.54 1898 -> 1903 1444.54 -> 1424.26 8.66 -> 8.41
66 Col Blackburn 4.04 10374 1416.54 10374 -> 8863 1416.54 -> 1373.82 3.51 -> 2.97
67 Stephen Bardell 3.92 1794 1347.09 1794 -> 1802 1347.09 -> 1322.95 5.8 -> 5.7
68 Justin Hallowes 3.79 852 1498.50 852 -> 858 1498.50 -> 1456.19 12.78 -> 12.22
69 Aaron Dunn 3.66 6926 1217.61 6926 -> 6021 1217.61 -> 1274.89 6.05 -> 5.27
70 Jason Williams AUS 3.54 10342 1366.14 10342 -> 8914 1366.14 -> 1341.18 4.69 -> 3.64
71 Rob Milla 3.41 292 1769.48 1769.48 -> 1655.44 33.96 -> 32.51
72 Tony Woods 3.29 286 1633.12 1633.12 -> 1566.64 24.37 -> 23.75
73 Mags Craze 3.16 7229 1310.10 7229 -> 6575 1310.10 -> 1317.76 3.03 -> 2.99
73 Sam Stonnell 3.16 2259 1462.10 2259 -> 2254 1462.10 -> 1425.77 7.78 -> 7.55
75 Katrina Pingnam 2.91 12133 1282.26 12133 -> 10805 1282.26 -> 1286.83 2.16 -> 2.19
76 Caitlyn Apthorpe 2.78 8710 1204.66 8710 -> 7692 1204.66 -> 1236.5 1.98 -> 2.07
76 Lewis Milla 2.78 2454 1442.63 2454 -> 2461 1442.63 -> 1383.89 10.59 -> 9.48
78 Jason Bull 2.53 5094 1573.43 5094 -> 4264 1573.43 -> 1515.43 12.33 -> 10.55
79 Susie Charalambous 2.40 4972 1350.41 4972 -> 4688 1350.41 -> 1345.15 3.15 -> 3.11
80 Josef Kurrle 2.27 5560 1484.71 5560 -> 3647 1484.71 -> 1474.39 14.63 -> 14.6
81 Sarah Stamp 2.15 2974 1440.00 2974 -> 2896 1440.00 -> 1415.32 4.88 -> 4.82
82 Justine Cadell 2.02 5455 1326.94 5455 -> 5351 1326.94 -> 1304.68 2.46 -> 2.44
83 shawn possingham 1.90 3789 1338.53 3789 -> 3523 1338.53 -> 1349.22 9.43 -> 8.6
84 Emily Jane Smith 1.77 2170 1352.92 2170 -> 2139 1352.92 -> 1360.6 10.43 -> 9.89
85 Sharlene Green 1.64 9980 1106.11 9980 -> 9643 1106.11 -> 1099.42 1.77 -> 1.58
86 Simon Baird 1.52 5346 1460.66 5346 -> 5097 1460.66 -> 1394.36 10.19 -> 8.24
87 Matthew Hetherington 1.39 2286 1487.86 2286 -> 2350 1487.86 -> 1389.04 7.46 -> 7.02
87 Lana Pellowe 1.39 4881 1329.46 4881 -> 4587 1329.46 -> 1334.62 2.97 -> 2.99
89 McKenna Bates 1.14 3742 1446.36 3742 -> 3754 1446.36 -> 1370.07 6.02 -> 5.61
90 Ben Greig 1.01 11340 1170.62 11340 -> 9711 1170.62 -> 1202.37 2.82 -> 2.44
91 Theo Charalambous 0.88 2500 1310.34 2500 -> 2455 1310.34 -> 1312.58 7.39 -> 6.94
92 Susie Morgan 0.76 14547 1194.17 14547 -> 13481 1194.17 -> 1168.81 2.14 -> 1.4
93 Adam Newton 0.63 3853 1391.47 3853 -> 3707 1391.47 -> 1366.75 7.18 -> 6.92
94 Luke Pingnam 0.51 24444 1000.71 24444 -> 19405 1000.71 -> 996.43 0.63 -> 0.61
95 Gabriella Panucci 0.38 12809 1207.30 12809 -> 10289 1207.30 -> 1235.52 2.88 -> 2.56
96 James Barter 0.25 17267 1064.22 17267 -> 15970 1064.22 -> 1033.7 1.83 -> 1.04
97 Rayne Single 0.13 11698 1040.85 11698 -> 11716 1040.85 -> 1003.31 1.32 -> 1.06
  Highlighted players are not applied to the strength calculations as the player hasn't played in more than 5 tournaments.
Additional Details
Address
Club Tweed Cnr Wharf &, Florence St, Tweed Heads NSW 2485
Registration Opens
Day of Tournament
Qualifying Format
Card Format
Player Limit
200
Registration Fee
Check Tournament Website
Finals Format
Match Play
Overall

Main Event
The Australian Open is an open card-based qualifying and match play final rounds event. During open qualifying, each player may purchase as many cards as they like to attempt to qualify for the final rounds. A point system is used to rank each player’s score on each machine. Those who possess the highest-ranking cards at the end of qualifying will participate in the match play final rounds.

In the final rounds, qualifying players play against each other in multiplayer games. A 3,2,1,0 point system is used to determine who advances to the next round and, ultimately, who wins the division.

The Australian Open will be held on a bank of 12 tournament games. The Open division cards are $20 each with 5 games recorded on each card.

Cards can be made void by a scorekeeper if desired. Only the best card entered counts to your ranking. Purchased cards are Non-transferable to other players, and non-refundable. Cards may be purchased prior to the event or after registration. Cards can be purchased individually or in multiples.

Players will be added to a digital queue for a machine prior to play by either a scorekeeper or by themselves via the tournament website. Each player can only join one queue at a time regardless of machine division. If the machine is open with no queue, they must still be added to the queue by a scorekeeper prior to beginning play to verify available entries. If there is a queue the scorekeeper will call the player when it is their turn if the player is not already present. If the player does not appear promptly, the next person in line may go ahead of them as called out by the scorekeeper. Once a player has completed their game, the player may either choose to have the score counted or to void the entry. If they choose to count the score, the scorekeeper will record the score, which the player should verify. The scorekeeper will then ask the player if they wish to be added to a new game queue if unused entries are available.

At the end of each game, players should wait for a scorekeeper to record their score before leaving the machine. It is the player’s responsibility to ensure that the scorekeeper records the score and to double check the recorded score for correctness. Any player abandoning their machine will be given a recorded score of zero for that play.

At any point during play or immediately after play has been completed, the player may elect to abandon their card by notifying the scorekeeper that they wish to void. This will void all the scores recorded on the card, and the card will not be entered into the scoring system. No money will be refunded, but the player has no further obligation to complete the previously in-progress card and is free to purchase additional cards if they wish. Only one card in each division may be opened at any time.

All scores are entered by an official scorekeeper and must be verified by the player. No changes can be made after the scores are entered.

No practice games allowed on any main bank games ie all games must be part of a card entry. Games can only be started with the approval of a scorekeeper after queuing on the Neverdrains software. If a player is not present when their name is called twice by the scorekeeper per the queue, they may be moved to the back of the queue.

Finals placings will be available on the Neverdrains Software. Link will be available at the tournament.

Final 32 players will compete in a 3-game 4 player matchplay event. Top 4 qualifiers receive byes for the first 2 rounds. Qualifiers 5-8 receive a bye from the first round. Top 2 in each group will advance to the next round. In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tie-breaking procedure will be utilized. A single game will be played on a machine randomly selected from the qualifying bank of the division. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores will be compared as if they had occurred in a single game on the same machine.

The same procedure outlined above will be used to break ties on the “bye” line.

In the event that two or more players are tied but are not on the qualifying bubble, a simpler tie-breaking procedure will be used in order to save time. Each player’s best game rank will be examined. The player with the highest game rank will be given the highest seeding, proceeding through all tied players, in descending order of game rank.

Game selections for all games each round is done by the highest seed. The selection may be deferred to the next lower seed and play order preference selected. The play order is selected in seed order 2,3,4 then 1 (unless deferrals made). All 3 games are chosen at the start of each round. Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore, the advantage of qualifying in first place can be significant.

Tie breakers will be on a single game chosen by the higher seed.

No game may be chosen twice during the finals by anyone selecting the game. Should it be needed, an enforced referral may be needed if all games already chosen. Group game selection is done first by Group 1 (containing the highest seed for that round) and then in descending group order. Wherever possible game selections should not overlap as to position between groups to prevent delays. Player groupings is done by Neverdrains Software.

32 Qualifiers, First Round

Group 1 9 20 21 32
Group 2 10 19 22 31
Group 3 11 18 23 30
Group 4 12 17 24 29
Group 5 13 16 25 28
Group 6 14 15 26 27
Round 2

Group 1 5 12 13 20
Group 2 6 11 14 19
Group 3 7 10 15 18
Group 4 8 9 16 17
Quarterfinals
In the quarterfinal rounds, the players advancing from the previous round will be divided into four groups as follows:

16 Players
Group 1 1 6 7 12
Group 2 2 5 8 11
Group 3 3 4 9 10
Semifinal Rounds (8 Players)

For the semifinal rounds the qualifiers advancing from quarterfinals will be divided into two groups of four. The groups will be organized according to the original qualifying rank as shown here:

8 Players
Group 1 1 4 5 8
Group 2 2 3 6 7
Final Rounds (4 Players)

Four players advance to the final round. The final round is conducted in the same manner as the semifinal round. The total scores for this round will determine the ordering of winners. All ties in the final round are considered significant.

Unless otherwise determined by tournament officials, the same machines will be used in the final rounds as the previous rounds.

Winners
Tiebreaking
Significant ties between players at the end of the quarterfinal, semifinal, or final round will be resolved by one tie-breaking game. Note that a tie is only significant if it affects whether or not a player will advance toward the final round, or occurs in the final round.

In a tie-breaking game, the highest-seeded player can choose the machine to be played from among those games that were not previously selected for that round. The highest-seeded player may instead choose the order of play. The choice of game, if it has not been chosen, or the choice of order of play, will proceed through all tied players from highest seed to lowest seed until the machine to be played and order of play have been established.

If more than one group of players are tied, the machine is chosen for the group with the highest-ranking tied player first. The selected machine is not available for selection in lower groups. All tied groups will play their tie-breaking games in parallel.

In the unlikely event of an exact scoring tie on the tie-breaking game, only those affected players will play another tie-breaking game, on another game chosen in similar fashion, under the same rules.

CLASSICS EVENT
Unlimited “card-based” system. Each card must have 5 unique games from the Classic Bank of games.

Cards can be made void by a scorekeeper if desired. Only the best card entered counts to your ranking.

All scores are entered by an official scorekeeper and must be verified by the player. No changes can be made after the scores are entered.

No practice games allowed on any main bank games ie all games must be part of a card entry. Games can only be started with the approval of a scorekeeper after queuing on the Neverdrains software. If a player is not present when their name is called twice by the scorekeeper per the queue, they will be moved to the back of the queue.

Finals placings will be available on the Neverdrains Software. Link will be available at the tournament.

Final 32 players will compete in a 3-game 4 player matchplay event. Top 4 qualifiers receive byes for the first 2 rounds. Qualifiers 5-8 receive a bye from the first round. Top 2 in each group will advance to the next round.

Game selections for all games each round is done by the highest seed. The selection may be deferred to the next lower seed and play order preference selected. The play order is selected in seed order 2,3,4 then 1 (unless deferrals made). All 3 games are chosen at the start of each round.

Tie breakers will be on a single game chosen by the higher seed.

No game may be chosen twice during the finals by anyone selecting the game. Should it be needed, an enforced referral may be needed if all games already chosen. Group game selection is done first by Group 1 (containing the highest seed for that round) and then in descending group order. Wherever possible game selections should not overlap as to position between groups to prevent delays. Player groupings is done by Neverdrains Software (see below from https://www.indisc.com/tournament-rules/).

Four players advance to the final round. The final round is conducted in the same manner as the semifinal round. The total scores for this round will determine the ordering of winners. All ties in the final round are considered significant.

Unless otherwise determined by tournament officials, the same machines will be used in the final rounds as the previous rounds.

WPPR Snapshot
  • Base Value 32
  • Total (before TGP) 49.03
  • TGP 200%
  • Event Booster 125%
  • Tour Value 122.57
Tournament Strength
  • Ranking Strength 6.91
  • Ratings Strength 10.12
  • Average Ranking 15.15
  • Average Rating 17.11
Player Stats
  • Player Count 97
  • Rated Players 97
Player Locations
  • Australia 96
  • New Zealand 1
Age Distribution
  • 12-18 3
  • 19-25 5
  • 26-35 9
  • 35-45 13
  • 45-55 18
  • 56-65 9
Event Date Ranking System Winner
Classics December 02, 2023 MAIN Simon Peel

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