Full Tilt Ice Cream – Ballard
5453 Leary Ave NW.
Seattle, WA 98107
Wednesday, June 6th, 2012
Check in 12pm, Start time 1pm
This Format will be used for the 2012 Full Tilt Pre-IFPA Tournament.
Players will be thrown into a giant head-to-head bracket randomly and compete one-on-one on a game also chosen at random. This will be a double elimination tournament, with the winner's bracket side matches being best 2 out of 3 on the chosen machine. The loser's bracket matches will be single game matches on the chosen machine. Choice of position will be determined via coin toss, with the loser of each subsequent game having choice of order.
Trent Augenstein is the official for this event. Alternate officials will be determined before the event, and may include, but not be limited to various IFPA Country Directors or IFPA Tournament officials. Please feel free to approach any these people for assistance with any when they are NOT playing in a match!! They will take the steps to get the appropriate official needed to assist you with your particular problem…
Tournament Start Time:
Sign-up will start when Full Tilt opens at approximately Noon, and the first matches will be drawn at approximately 1pm.
We need all participants to be signed in before the 1 pm start time.
Cost is $20 for pre-registered players and $25 for those players registering at the door on the day of the event. To pre-register, please paypal $20 to "firstname.lastname@example.org". Pre-registration is available through May 28th.
Exact numbers are to be determined, but the goal is to pay out the top 10% of players participating in the event.
In case of a malfunction during gameplay, please get someone to alert one of the Tournament Staff and someone will come to assist you as soon as possible.
Remember, Tournament Officials MAY be involved in a match of their own at that moment, so please be patient when waiting for assistance. Also note, any malfunction that occurs while playing a match against a Tournament Official will require an alternate Official to make a ruling (when necessary). Rulings on how to deal with malfunctions will be taken care of as fairly as possible, and all rulings are final. Severe malfunctions may include a game re-start OR moving the players to an alternate machine when necessary.