Results for the League event on June 30, 2024
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Austin Butcher | 3317 | 1663.96 | 19.59 |
2 | Ryan Jurado | 2107 | 1501.66 | 10.10 |
3 | Cindy Yao | 2811 | 1491.98 | 6.29 |
4 | Patrick Mendis | 2023 | 1555.95 | 4.08 |
5 | Jeff Catenacci | 933 | 1506.71 | 2.74 |
6 | Evan Williams | 3312 | 1535.32 | 1.94 |
7 | Uber Hubris | 2093 | 1487.28 | 1.49 |
8 | Drew Williams | 3955 | 1408.65 | 1.24 |
9 | Bill Woodcock | 2709 | 1356.36 | 1.09 |
10 | Becca Butcher | 8457 | 1302.03 | 0.98 |
11 | Heather Catenacci | 2862 | 1434.44 | 0.87 |
12 | Daniel H Berman | 21653 | 1311.87 | 0.76 |
13 | daniel walczak | 2548 | 1459.53 | 0.65 |
14 | Lori Woodcock | 6315 | 1172.49 | 0.54 |
15 | Steven B Parker | 3088 | 1286.25 | 0.44 |
16 | Isaiah Bingham | 6320 | 1329.55 | 0.33 |
17 | Steven Parker | 4114 | 1280.12 | 0.22 |
18 | Nome Berman | 40632 | 918.23 | 0.11 |
Location
Format Details
Event Name : | League |
Qualifying Format : | Matchplay Qualifying |
Finals Format : | Ladder Format |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Start Date: March 10, 2024
End Date: June 30, 2024
Michigan Flippers is hosting a free-to-enter league open to all ages & all skill levels. Sessions will be held every other Sunday at 5:00 PM from March 10 to June 16, with ladder playoffs to follow on June 30.
Qualifying sessions: Mar 10, Mar 24, Apr 7, Apr 21, May 5, May 19, Jun 2, Jun 16
Playoffs for qualified players: Jun 30
Each session will be 8 rounds of matchplay and will take about 3 hours. Players will need to pay a normal coin drop for each session (about $6 per session).
LEAGUE FORMAT:
Players will be invited to play 8 total qualifying sessions. The sum of all the points earned in a player's top 6 sessions will determine seeding into the playoffs for the top 16 players. For remaining players, the point total across their top 6 sessions will determine their standing.
SESSION FORMAT:
Each session, initial seeding is based on players' current overall season ranking. After the initial seeding, matches will be swiss-pairing within the session (meaning players will face opponents with similar win/loss records within that session, regardless of their overall season ranking).
Players will always face opponents with similar skill level/results in that session.
Each match, scoring will be 7/4/2/0 (or 7/3/0 for three-player games). Games will be assigned randomly by Matchplay software and repicked if occupied by non-league players.
Initial seeding for the first session will be randomly set by Matchplay software.
DROP-INS & VISITING PLAYERS:
Players are invited to join sessions at any stage of the league, and we invite new or visiting players. If a player's first session is mid-season, they will be assigned the bottom-seed for their first match of their first session.
If a player attends fewer than 4 sessions overall, they will not be included in IFPA submission of league results and will not be eligible to participate in the playoffs.
PLAYOFFS OVERVIEW
The top 16 players who have attended at least 4 qualifying sessions will be invited to the playoffs, which will be played in ladder format. The sum of all the points earned in a player's top 6 qualifying sessions will determine seeding into the playoffs.
The first and second seeded players of the regular season will be placed directly into the finals. Two more players will reach the finals via ladder elimination.
In the ladder format, players 13-16 will play a match and the players who come in third and fourth will be eliminated. For each subsequent round, the two lowest-seed players who have yet to compete will replace the two eliminated players.
PLAYOFFS FORMAT
Each round:
The highest-seeded player can choose a pool of two games.
The second-highest seeded player can then veto one game from the pool. The remaining game will be played.
The winner of the previous ladder match will then choose their play position.
The loser of the previous ladder match will then choose their play position.
The highest-seeded player then chooses their play position, followed by the next-highest player.
At any stage, a player may decide to pass on game decisions and may then choose play position instead. This means machine choices would be passed to the next player in order.
Once a player has picked a machine in a round where it was not vetoed, they may not pick that machine again for the remainder of the playoffs. They may still play it again if it is picked by an opponent.
PLAYOFF FINALS FORMAT
When only four players remain, they will play a three-match finals. Each match, the placement from the previous game will determine the act order, but the procedure will be the same as in the ladder (a player picks two games, the next player vetoes one, then players determine play order).
PRIZES
We will be securing some kind of award/trophy for at least the top 3 finishers. There will be no cash prize or sidepot for this league.
The playoffs are expected to take 3-4 hours total, and players are welcome to play other machines/arcades after they check-in, so long as they are available promptly when their round starts.
PLAYER CONDUCT
This tournament is run at an operating family arcade. In addition to the normal IFPA conduct, players will receive penalties for any behavior which could disrupt normal arcade patronage/operations. General guidelines: https://www.ifpapinball.com/conduct/
BACK-TO-BACK MACHINES IN SESSION PLAY
Because machines will be randomly selected by Matchplay software, it is possible to be assigned the same game multiple rounds in a row. If any player in a group has just played a machine, any player in that group may request a randomly reselected machine.
OCCUPIED MACHINES
It is possible a machine will be occupied by regular arcade patrons. If this is the case, the affected group will be randomly assigned a new game, excluding any tables which were played by any player in the affected group in the previous round.
In the playoffs, a game may not be selected in the pool if it is occupied by a regular patron at the time of selection. We will not be delaying any playoff rounds or finals waiting for machines to become unoccupied. However, if a league player is playing a non-tournament game on a machine, they will vacate if needed.
MALFUNCTIONING MACHINES
We will not have staff available for hotfixing machines. We will do our best to ensure only games in reasonable working order are in the tournament pool.
If there is a significant malfunction which impacts a game more than twice during a single round, a new machine will be drawn and players will start over. Otherwise, we will be using IFPA guidelines to give compensation balls in the case of major malfunctions.
PLAY ORDER
We do not have any games in our collection which have play-order advantage such as ball lock steals.
If a player accidentally plays an opponent's regular ball, that player will receive 0 points for the round. The opponent, whose ball was played out of turn, can choose to either step in and play the ball (if possible) OR choose to play one compensation ball after the game is concluded.
A player who accidentally plays out of turn order for the first ball will be given a warning on their first offense, and an automatic disqualification (0 points) for future offenses during the league.
EXTRA BALLS
We are unable to turn off extra balls. To save time, players must plunge out extra balls without playing them. A player may use any combination of the flipper buttons to set up the ball, but may not hold a flipper while plunging nor touch the game at all once the ball has left the shooter lane.
In some cases, a game may fail to validate the playfield during an extra ball. An opponent may announce they are stepping up to validate the playfield any time after the first 10 seconds of an extra ball. This means they will step up to the machine and use a flipper to hit the ball one time.
If a player steps away from the machine and allows their extra ball to be played by another player, BOTH players will receive a disqualification (0 points) for the round. All players are responsible for ensuring extra balls are disposed of properly.
Qualifying sessions: Mar 10, Mar 24, Apr 7, Apr 21, May 5, May 19, Jun 2, Jun 16
Playoffs for qualified players: Jun 30
Each session will be 8 rounds of matchplay and will take about 3 hours. Players will need to pay a normal coin drop for each session (about $6 per session).
LEAGUE FORMAT:
Players will be invited to play 8 total qualifying sessions. The sum of all the points earned in a player's top 6 sessions will determine seeding into the playoffs for the top 16 players. For remaining players, the point total across their top 6 sessions will determine their standing.
SESSION FORMAT:
Each session, initial seeding is based on players' current overall season ranking. After the initial seeding, matches will be swiss-pairing within the session (meaning players will face opponents with similar win/loss records within that session, regardless of their overall season ranking).
Players will always face opponents with similar skill level/results in that session.
Each match, scoring will be 7/4/2/0 (or 7/3/0 for three-player games). Games will be assigned randomly by Matchplay software and repicked if occupied by non-league players.
Initial seeding for the first session will be randomly set by Matchplay software.
DROP-INS & VISITING PLAYERS:
Players are invited to join sessions at any stage of the league, and we invite new or visiting players. If a player's first session is mid-season, they will be assigned the bottom-seed for their first match of their first session.
If a player attends fewer than 4 sessions overall, they will not be included in IFPA submission of league results and will not be eligible to participate in the playoffs.
PLAYOFFS OVERVIEW
The top 16 players who have attended at least 4 qualifying sessions will be invited to the playoffs, which will be played in ladder format. The sum of all the points earned in a player's top 6 qualifying sessions will determine seeding into the playoffs.
The first and second seeded players of the regular season will be placed directly into the finals. Two more players will reach the finals via ladder elimination.
In the ladder format, players 13-16 will play a match and the players who come in third and fourth will be eliminated. For each subsequent round, the two lowest-seed players who have yet to compete will replace the two eliminated players.
PLAYOFFS FORMAT
Each round:
The highest-seeded player can choose a pool of two games.
The second-highest seeded player can then veto one game from the pool. The remaining game will be played.
The winner of the previous ladder match will then choose their play position.
The loser of the previous ladder match will then choose their play position.
The highest-seeded player then chooses their play position, followed by the next-highest player.
At any stage, a player may decide to pass on game decisions and may then choose play position instead. This means machine choices would be passed to the next player in order.
Once a player has picked a machine in a round where it was not vetoed, they may not pick that machine again for the remainder of the playoffs. They may still play it again if it is picked by an opponent.
PLAYOFF FINALS FORMAT
When only four players remain, they will play a three-match finals. Each match, the placement from the previous game will determine the act order, but the procedure will be the same as in the ladder (a player picks two games, the next player vetoes one, then players determine play order).
PRIZES
We will be securing some kind of award/trophy for at least the top 3 finishers. There will be no cash prize or sidepot for this league.
The playoffs are expected to take 3-4 hours total, and players are welcome to play other machines/arcades after they check-in, so long as they are available promptly when their round starts.
PLAYER CONDUCT
This tournament is run at an operating family arcade. In addition to the normal IFPA conduct, players will receive penalties for any behavior which could disrupt normal arcade patronage/operations. General guidelines: https://www.ifpapinball.com/conduct/
BACK-TO-BACK MACHINES IN SESSION PLAY
Because machines will be randomly selected by Matchplay software, it is possible to be assigned the same game multiple rounds in a row. If any player in a group has just played a machine, any player in that group may request a randomly reselected machine.
OCCUPIED MACHINES
It is possible a machine will be occupied by regular arcade patrons. If this is the case, the affected group will be randomly assigned a new game, excluding any tables which were played by any player in the affected group in the previous round.
In the playoffs, a game may not be selected in the pool if it is occupied by a regular patron at the time of selection. We will not be delaying any playoff rounds or finals waiting for machines to become unoccupied. However, if a league player is playing a non-tournament game on a machine, they will vacate if needed.
MALFUNCTIONING MACHINES
We will not have staff available for hotfixing machines. We will do our best to ensure only games in reasonable working order are in the tournament pool.
If there is a significant malfunction which impacts a game more than twice during a single round, a new machine will be drawn and players will start over. Otherwise, we will be using IFPA guidelines to give compensation balls in the case of major malfunctions.
PLAY ORDER
We do not have any games in our collection which have play-order advantage such as ball lock steals.
If a player accidentally plays an opponent's regular ball, that player will receive 0 points for the round. The opponent, whose ball was played out of turn, can choose to either step in and play the ball (if possible) OR choose to play one compensation ball after the game is concluded.
A player who accidentally plays out of turn order for the first ball will be given a warning on their first offense, and an automatic disqualification (0 points) for future offenses during the league.
EXTRA BALLS
We are unable to turn off extra balls. To save time, players must plunge out extra balls without playing them. A player may use any combination of the flipper buttons to set up the ball, but may not hold a flipper while plunging nor touch the game at all once the ball has left the shooter lane.
In some cases, a game may fail to validate the playfield during an extra ball. An opponent may announce they are stepping up to validate the playfield any time after the first 10 seconds of an extra ball. This means they will step up to the machine and use a flipper to hit the ball one time.
If a player steps away from the machine and allows their extra ball to be played by another player, BOTH players will receive a disqualification (0 points) for the round. All players are responsible for ensuring extra balls are disposed of properly.