Results for the Launch Party event on February 09, 2019
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Karl Luhrs | 1648 | 1514.91 | 2.96 |
2 | Mike Sievert | 1280 | 1522.81 | 0.80 |
3 | Mark Hagen | 1017 | 1600.97 | 0.34 |
4 | Garrett Peterson | 3311 | 1338.38 | 0.23 |
5 | Sean Spindler | 1142 | 1432.73 | 0.20 |
5 | Jeff Skelly | 7566 | 1302.83 | 0.20 |
7 | Ryan Spindler | 164 | 1642.96 | 0.16 |
8 | Darren Kopp | 33566 | Not Rated | 0.14 |
9 | Mitchell Turino | 33566 | Not Rated | 0.11 |
10 | Matt Alexander | 31272 | 1035.08 | 0.09 |
11 | Joey Broms | 33566 | Not Rated | 0.07 |
12 | Dan Murach | 33566 | Not Rated | 0.05 |
13 | Jenna Schueller | 33566 | Not Rated | 0.02 |
Location
Format Details
Event Name : | Launch Party |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Qualifying Hours for TGP : | 48 |
Tournament Overview
Tournament Date: February 09, 2019
Qualify Method 1: Every player can play as often as time allows at the Launch party. Qualifying runs from 11am-4:30pm. In order to play, a participant must place their name on the list and are asked to cue and be ready to play when it is their turn. Your score is recorded after playing by another participant and verified by you. If all participants in attendance/in cue at any given time have already played once, then they are allowed to play additional qualifying attempts (Players responsibility to Void/cross out any score that is lower; players should place name on 2nd attempts list in order to re-cue and please only place name on 2nd attempts after you complete your current attempt is complete). Priority of play is given to any players that have not yet played their 1st attempt, so they will be bumped to the front of the line for all players waiting to play their 2nd+ attempts. Highest score for each player at the end of qualifying is used to determine the final 1, 3, 5, 7 Seeds, or your final position.
Qualify Method 2: Seeds 2, 4, 6, 8 will be determined by a separate unlimited qualifying from February 2-8. Munsters will be on location at I/O Arcade Bar and high scores will be reset prior to this portion of qualifying. Players should make sure they clearly enter an identifying name on HSTD of the game. This portion of the qualifying will end when the official shuts down the game and records scores on Friday, February 8th after bar closes. These top four scores will qualify for playoff positions 2, 4, 6, 8 at the official launch party. Players may not qualify for multiple playoff positions. In the event of repeat players for top 4 qualifying scores from this portion of qualifying then the next non-repeat player will qualify. In the event that there are not 4 unique players on the HSTD of the game, then only those unique players will qualify and there will be fewer that 4 seeds from this portion.
Priority for seeding is given to Launch party qualifiers. In the event that someone qualifies at location portion of qualifying and launch portion, the launch party position takes priority and the location qualifying position is negated (next available unique player will take the next spot or no player if none others on the HSTD at the time of location portion conclusion.)
Playoff format:
Qualifiers 1-3-5-7 and 2-4-6-8 will play PAPA style 4-player games / match play across 4 pre-selected games with Launch game as 1 of the games. 4, 3, 2, 1 scoring based on finishing position for each game and combined total used to determine whom advances. Player position on all games for playoff round selected with priority given to higher seed to lower seed. Play position will be maintained for the entire playoff match. When games are open and available for play, each playoff group is required to efficiently play through all games (i.e. multiple games being played simultaneously). Top 2 players from each group advance to finals round. If there is a tie after all games, the player with the higher score on the Launch game in that playoff round advances.
Finals round: The remaining 4 players will play PAPA style 4-player games across 4 pre-selected games with The Munsters as the final game. In the event of a tie, the score on The Munsters is the tiebreaker.
Prizes: Trophies and prizes provided by Stern Pinball, Madison Pinball and I/O Arcade Bar
Qualify Method 2: Seeds 2, 4, 6, 8 will be determined by a separate unlimited qualifying from February 2-8. Munsters will be on location at I/O Arcade Bar and high scores will be reset prior to this portion of qualifying. Players should make sure they clearly enter an identifying name on HSTD of the game. This portion of the qualifying will end when the official shuts down the game and records scores on Friday, February 8th after bar closes. These top four scores will qualify for playoff positions 2, 4, 6, 8 at the official launch party. Players may not qualify for multiple playoff positions. In the event of repeat players for top 4 qualifying scores from this portion of qualifying then the next non-repeat player will qualify. In the event that there are not 4 unique players on the HSTD of the game, then only those unique players will qualify and there will be fewer that 4 seeds from this portion.
Priority for seeding is given to Launch party qualifiers. In the event that someone qualifies at location portion of qualifying and launch portion, the launch party position takes priority and the location qualifying position is negated (next available unique player will take the next spot or no player if none others on the HSTD at the time of location portion conclusion.)
Playoff format:
Qualifiers 1-3-5-7 and 2-4-6-8 will play PAPA style 4-player games / match play across 4 pre-selected games with Launch game as 1 of the games. 4, 3, 2, 1 scoring based on finishing position for each game and combined total used to determine whom advances. Player position on all games for playoff round selected with priority given to higher seed to lower seed. Play position will be maintained for the entire playoff match. When games are open and available for play, each playoff group is required to efficiently play through all games (i.e. multiple games being played simultaneously). Top 2 players from each group advance to finals round. If there is a tie after all games, the player with the higher score on the Launch game in that playoff round advances.
Finals round: The remaining 4 players will play PAPA style 4-player games across 4 pre-selected games with The Munsters as the final game. In the event of a tie, the score on The Munsters is the tiebreaker.
Prizes: Trophies and prizes provided by Stern Pinball, Madison Pinball and I/O Arcade Bar