OAK LAWN, IL – April 21, 2015 – Today, Stern Pinball, Inc., the world's oldest and largest producer of arcade-quality pinball machines, announced its plans to team up with Project Pinball Charity Group to dedicate a brand new Stern Iron Man pinball machine at Advocate Children’s Hospital in Oak Lawn, IL. The dedication will take place on Tuesday, April 28, 2015 in honor of Zach Dacy, a Chicagoan youth who beat cancer after a long battle.
"There are thousands of children undergoing intensive medical treatment in children's hospitals across the country,” said Daniel Spolar, founder and Senior Director of Project Pinball. “We want to help ease their pain and speed their recovery by giving them a reason to get out of bed, to socialize, and to have to fun by playing an iconic American pastime… pinball!"
The Midwest Gaming Classic, coming up April 11th and 12th in Milwaukee, Wisconsin, recently announced their pinball tournament line up, and it’s a pretty big change from what has traditionally been hosted! Gone are the pay-per-entry format, replaced with an ‘anyone with a ticket can play’ entry. Prizes are mostly eliminated. The change is both to appease a little-used state law which classifies all tournaments in which competitors pay in and can potentially win prizes are lotteries, and also to try to spread the joy of pinball tournaments to as many people as possible.
Project Pinball Charity to dedicate Stern Pinball Machine to patients in Advocate Children’s Hospital
March 29, 2015 – Oak Lawn, IL
Project Pinball Charity will be dedicating a brand new Stern Iron Man Pinball Machine at Advocate Children’s Hospital in Oak Lawn, IL, on Tuesday, April 28, 2015. This special machine will be dedicated in honor of Zach Dacy, a Chicago area youth who has beat cancer after spending a great length of time in hospitals.
Here's a list of the adjustments we're implementing:
1) Only Rated players will be included in the player count with respect to base value. A player becomes Rated after participating in 5 events lifetime. These unrated players will still be able to earn WPPR points, and impact the distribution of the points from a tournament, but they simply won't be counted towards the 1/2 point per player count for the base. This is to limit the impact of organizers trying to sign up random participants, or worse, list fake names of players that did not participate as a way to artificially increase the base value of the tournament.
2) We have put a rule in place that you can only play a maximum of 3 meaningful games per machine per 'state/round' of an event. Organizers with only one machine are welcome to do multiple rounds or stages where players are eliminated in the process and be able to capture more meaningful games played, but the 'high score tournament' or average score, etc. with X number of games counting maxes at 3 per physical machine.
3) For any tournaments that have multiple paths of qualifying for the finals, we will take the SHORTEST of those paths when counting meaningful games played for that portion of the tournament. This is to try and stop the confusing formats where organizers offer a way for players to qualify for an event easily, and then have some subgroup of players also battling out for spots by using a longer process, while being able to capture the games played for that subgroup of players. Couple of examples would be taking having 5 machines and allowing the high score of each machine a spot in the finals, while also giving players a chance to advance to the finals based on their play across all 5 machines. This would now count as ONE meaningful game played because of that potential path for players to reach the finals rather than 5.
4) For any brackets or group play rounds, we want to promote tournaments using a consistent number of games from round to round. For bracket tournaments we have seen organizers use single game matches throughout, only to then backload the number of games played by having the final match be a best of 25 match. Same thing with group play rounds, we've seen organizers play 3 games per round, except for the last round they would intentionally play 11 rounds in order to reach the 25 games played metric. We will use the minimum number of games for any one round of play in determining how many meaningful games played get counted, so if someone wants to run best of 3 matches they should be making that choice for the entire bracket. They will no longer be able to pick certain rounds to expand that match total, or rather they could, but they would still only be credited for 3 games played for that round. We are okay with the winner's bracket and loser's bracket being different lengths, as long as it's consistent across each of them individually.
Any questions or comments, please contact the IFPA at email@example.com
While competitive pinball is at a stage where many events wouldn't even exist if organizers weren't allowed to play, there is no doubt a perception that conflicts of interest have the potential to impact the results of the tournament.
The IFPA has gotten a ton of feedback pushing for tournaments where organizers do participate to not be endorsed for World Pinball Player Rankings points. We feel this is completely unrealistic, however we have created a bonus structure that we plan to launch starting on 1/1/2016 to help motivate organizers to find neutral non-participating parties to handle the organization and rulings of the tournament.
All calculations of WPPR points will continue to use the same WPPR v5.0 formula, however, an event organized by someone who does not participate will receive a 25% increase to the total points distributed to all players of the event.
We understand many events are already organized for the 2015 season, which is why we have pushed this back to start for the 2016 season.
April 2nd update . . .
This was an April's Fools joke! However, we do have some changes to WPPR v5.0 coming soon that will address some concerns we've seen with exploitation of the current system. Details of WPPR v5.1 will be up soon on our ranking-info page.