Results for the Main Tournament event on January 05, 2019
Pos | Player | Rank | Rating | Points |
---|---|---|---|---|
1 | Gino Thimios | 311 | 1732.30 | 17.08 |
2 | David Stavleu | 2302 | 1354.32 | 11.70 |
3 | Mark Robinson AUS | 1939 | 1450.74 | 9.06 |
4 | Joe Wade AUS | 415 | 1609.69 | 7.18 |
5 | Rhys McHale | 1945 | 1512.40 | 5.77 |
6 | Owen Williams | 5235 | 1372.45 | 4.67 |
7 | Hugh Dickson | 711 | 1467.84 | 3.81 |
8 | Oliver Dickson | 1582 | 1424.76 | 3.13 |
9 | Ben Piercy | 3097 | 1365.23 | 2.60 |
10 | Dan Olejniczak | 2660 | 1399.31 | 2.17 |
11 | Steven Riding | 1428 | 1289.65 | 1.85 |
12 | Zack Foster | 399 | 1750.89 | 1.59 |
13 | Jonathan Chabowski | 617 | 1582.29 | 1.40 |
14 | Rob Singh | 592 | 1571.14 | 1.25 |
15 | Tyson Hargreaves | 4099 | 1417.52 | 1.14 |
16 | Shane Reed | 1915 | 1484.51 | 1.06 |
17 | Mike Pascale | 556 | 1544.10 | 1.00 |
18 | Simon Rhodes AUS | 8143 | 1153.36 | 0.94 |
19 | Scott Piper | 2582 | 1362.39 | 0.90 |
21 | Greg Field | 1930 | 1470.74 | 0.81 |
21 | Michelle Riding | 5224 | 1155.60 | 0.81 |
21 | Matthew Hetherington | 1383 | 1492.77 | 0.81 |
21 | Alex Blundell | 2875 | 1479.08 | 0.81 |
24 | Felix Piercy | 9604 | 1152.14 | 0.67 |
25 | Emily Jane Smith | 1943 | 1391.28 | 0.63 |
26 | Saphira Rekker | 22533 | 1021.65 | 0.58 |
27 | David Clarke | 1202 | 1496.59 | 0.54 |
28 | Warren Beetham | 863 | 1502.31 | 0.49 |
29 | Craig Smith | 7141 | 1235.95 | 0.45 |
30 | Steve Bruce | 4821 | 1255.75 | 0.40 |
31 | Nick Rusis | 2214 | 1340.10 | 0.36 |
32 | Nicolas Noben | 421 | 1784.21 | 0.31 |
33 | Thibaut Allender | 561 | 1599.46 | 0.27 |
34 | Paul Phillips | 2812 | 1462.43 | 0.22 |
35 | Jeremy Hackett | 10923 | 853.89 | 0.18 |
36 | Rhi Coolican | 6436 | 1062.88 | 0.13 |
37 | Andrew Pascale | 13209 | 1027.38 | 0.09 |
38 | Leisha Martini | 7686 | 975.99 | 0.04 |
Location
Format Details
Event Name : | Main Tournament |
Qualifying Format : | |
Finals Format : | Unknown |
Player Limit : | Unknown |
Unlimited Qualifying? : | No |
Tournament Overview
Tournament Date: January 05, 2019
Tournament Director: Jimmy Nails
Quick Overview
Players compete in head to head matches over 3 hours.
For the first hour all games are 3 ball games, for the second hour two ball games and for the final hour 1 ball games. Over the second and third hour, the first balls are to be plunged out by the respective players. Players are able to plunge in a skillful manner and nudge the machine after plunging. Players who do not plunge their own ball or accidentally/intentionally hit the flipper button during the plunging sequence will record a loss.
The player with the best win/loss differential at the end of the allotted time is declared the winner.
Doors at 8am with machines on free play for warm up
Briefing at 8:45
Start at 9am
Tickets will be available via eventbrite.com.au two weeks prior to the event. Watch Aussie Arcade and the venue facebook page for ticket release times
Format Details
1. First, each machine is randomly assigned two players. The remaining players are placed in one central queue
2. When a match is completed:
- the winner returns to the tournament directors desk to record result
- the loser stays on the machine they just played, unless he/she has lost twice consecutively, in which case the winner stays on
- the other player goes to the rear of the queue
- the player staying on the machine moves to the player one position and must wait for the new player before beginning the game
- the player at the front of the queue moves up to compete against the player staying on the machine
- for the first hour all games are 3 ball games, for the second hour two ball games and for the final hour 1 ball games. Over the second and third hour, the first balls are to be plunged out by the respective players. Players are able to plunge in a skillful manner and nudge the machine after plunging. Players who do not plunge their own ball or accidentally/intentionally hit the flipper button during the plunging sequence will record a loss.
3. At the end of 3 hours no more games may start. Ties will be broken by the most wins.
4. Extra balls turned off when possible
5. All rulings and malfunctions will be based on the rules for the IFPA World Pinball Championship
Quick Overview
Players compete in head to head matches over 3 hours.
For the first hour all games are 3 ball games, for the second hour two ball games and for the final hour 1 ball games. Over the second and third hour, the first balls are to be plunged out by the respective players. Players are able to plunge in a skillful manner and nudge the machine after plunging. Players who do not plunge their own ball or accidentally/intentionally hit the flipper button during the plunging sequence will record a loss.
The player with the best win/loss differential at the end of the allotted time is declared the winner.
Doors at 8am with machines on free play for warm up
Briefing at 8:45
Start at 9am
Tickets will be available via eventbrite.com.au two weeks prior to the event. Watch Aussie Arcade and the venue facebook page for ticket release times
Format Details
1. First, each machine is randomly assigned two players. The remaining players are placed in one central queue
2. When a match is completed:
- the winner returns to the tournament directors desk to record result
- the loser stays on the machine they just played, unless he/she has lost twice consecutively, in which case the winner stays on
- the other player goes to the rear of the queue
- the player staying on the machine moves to the player one position and must wait for the new player before beginning the game
- the player at the front of the queue moves up to compete against the player staying on the machine
- for the first hour all games are 3 ball games, for the second hour two ball games and for the final hour 1 ball games. Over the second and third hour, the first balls are to be plunged out by the respective players. Players are able to plunge in a skillful manner and nudge the machine after plunging. Players who do not plunge their own ball or accidentally/intentionally hit the flipper button during the plunging sequence will record a loss.
3. At the end of 3 hours no more games may start. Ties will be broken by the most wins.
4. Extra balls turned off when possible
5. All rulings and malfunctions will be based on the rules for the IFPA World Pinball Championship