Endorsement Fee – Payment Walkthrough

Accounts will be tied to email addresses. For tournament directors and league organizers that have used multiple email addresses to submit results to the WPPR system, it is highly recommended that you use ONE email address going forward.

http://www.ifpapinball.com/payment will be the dedicated website for depositing funds into your account. Payments can be made via credit card through Stripe, check or money order (picture below). Further instructions will show the payment process through Stripe.

For payment through Stripe, follow these steps:

Step 1 – Enter the dollar amount you wish to deposit into your account (picture below):

Step 2 – After you click “Pay Fee”, you will be prompted to enter your email address and credit card information (picture below):

Step 3 – Fill out those details, using the email address that is linked to the IFPA calendar submission that was submitted (picture below):

Step 4 – After clicking to Pay the deposit, the blue area will turn to green if successful. You will then be shown that the deposit is complete including a transaction ID number through Stripe (picture below):

That’s it! The funds will be added into your account, and we will begin applying those funds to any results you have submitted into our system that have been approved. We will be keeping a complete history of every ‘in’ and ‘out’ transaction for every tournament director. See picture for an example of that detail:

Comments Closed

Tournament Fee Payment

Starting in 2018, an endorsement fee of $1 per player, per event will now be required for events in North America, to be endorsed by the IFPA and award WPPR points.

 

How the endorsement fee will work
  •  Endorsement fees are required for each and every event submitted to the IFPA that wishes to receive WPPR points.
  •  The fee is $1 per player per event for endorsement. (For example, 35 participants in an event would mean a $35 endorsement fee)
  •  TDs are responsible for submitting payment to IFPA after results are approved. WPPR points will not be posted until payment has been received by the IFPA. Tournament directors will be able to make deposits into their account via check, money order and Stripe. We will be maintaining a balance for every tournament director under their email address. Funds will be applied to that account when a result is approved by the IFPA. Please use the same email address referenced in the payment details as is used to submit results on the IFPA website so we can put these funds in the appropriate account.
  •  Fees will only be paid based on when results are submitted. For example, a 20 player event that meets monthly is welcome to submit results monthly, and pay $240 for the year. Each monthly event will be awarded WPPR points separately. Organizers are also welcome to pool together individual events into a league, keep their own internal standings for that period of time, and then submit those results annually instead. This would result in an endorsement fee of $20 for the year, however WPPR points would only be awarded one time per year based on that single submission. We leave that flexibility up to the organizers and players within each individual community.
If you have any questions, please don’t hesitate to ask.

 

Three ways to pay

 

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Check Or Money Order By Mail.

International Flipper Pinball Association
Attn: Josh Sharpe
1537 N. Kaspar Ave.
Arlington Heights, IL 60004

Check Or Money Order In Person
IFPA officials:

  • Josh Sharpe
  • Zach Sharpe
  • Brian Shepherd
  • Brian Woodard
  • Adam Becker

 

Note: We cannot accept Cash as payment. All credit card processing is handled by Stripe. We do not store any Credit Card information on the IFPA servers.

Comments Closed

Tournament Fee Submitted!

We have received your tournament fee deposit. Once approved, we will apply it to any tournament balances you may have. Any leftover funds will be used for future tournaments that are submitted under your account.

Thank you for taking the time to hold pinball tournaments and your support!

Comments Closed

An Empirical Evaluation of the IFPA Endorsement Fee

blog post courtesy of Phillip Grimaldi

The purpose of this analysis is to provide a data driven perspective on the impact of the IFPA’s recent announcement to charge $1.00/per player for every tournament submission. My approach was to examine the 2016 calendar year as a proxy for determining the impact in future years. The data for this analysis was obtained directly from the IFPA via their API. Analysis code and data files are available at my github repository. Readers are encouraged to report errors by contacting me directly or by submitting a pull request in github.

Click HERE for the details.

2018-19 State Championship Series – Endorsement Fee and Prize Pool adjustment

The IFPA has set a goal to increase the prestige of the State and National level Championships.

To serve that purpose, starting on 1/1/18, the IFPA is implementing an endorsement fee that will be required for any event that wishes to be counted as part of the IFPA World Pinball Player Rankings. Please note this is for North American events ONLY.

The fees collected will be used to exclusively create individually self funding prize pools for the State Championship Series in the US and Provincial Championship Series in Canada for the 2018-19 season.

Below is how the endorsement fee will work:
  • Endorsement fees are required for each an every event submitted to the IFPA that wishes to receive WPPR points. 
  • The fee is $1 per player per event for endorsement. (For example, 35 participants in an event would mean a $35 endorsement fee)
  • TDs are responsible for submitting payment to IFPA after results are approved. WPPR points will not be posted until payment has been received by the IFPA. A dedicated page on the IFPA site will be available for TDs to make these payments.
  • Fees are 100% payback –> 75% contributes towards the relevant individual State/Province Championship prize pool, 25% contributes towards the National Championship prize pool.
  • Fees will only be collected based on when results are submitted. For example, a 20 player event that meets monthly is welcome to submit results monthly, and pay $240 for the year. However, that event is also welcome to run their own series of events every month and then report those final results to the IFPA annually instead. This would result in an endorsement fee of $20 for the year. We leave that flexibility up to the organizers and players within each individual community.
This program enables organizers to proportionally contribute to their own State and the National prize pool. With the activity of each state varying so greatly, as well as organizers and sizes of events, each event will only be required to subsidize a proportional amount. As a historical example, the money that would have been collected for all endorsed events in Illinois during the 2016 year was $1217. These fees would then generate $913 for the Illinois State Championship prize pool along with $304 being generated for the National Championship prize pool.

A preliminary prize structure would payout all 16 participants of every State Championship, along with all of the finalists of the National Championship.

We anticipate questions regarding the implementation of this program, the biggest being how the $1 will be funded for tournaments. We understand that different communities have different priorities in terms of recruiting and retaining new players, so we are not proscribing where the fee comes from. We have purposely made it flexible so that everyone can implement it as they see fit for their needs:

Option 1 –> Location and/or operator funds this $1 fee for the event. For those events in public locations a TD may request this of the location. For example if 20 players show up for a monthly tournament, the location may commit to sponsoring the $20 IFPA endorsement fee knowing that the earnings of the games played that tournament night will easily cover that fee.

Option 2 –> TD’s can take the endorsement fee out of the prize pool. For example, if 20 players show up for a monthly, with an entry fee of $5 per player, and prizes of 50%/30%/20% to the top 3 finishers, instead of the prize pool being $50/$30/$20 for the top 3 finishers, it would be $40/$24/$16 for the top 3 finishers.

Option 3 –> TD’s can increase their entry fee by $1 to cover the endorsement fee. For example, if 20 players show up for a monthly with an entry fee of $5 per player, the TD would charge $6 per player. The prize pool would then continue to be made up of the $100 in entry fees.

Option 4 –> Find your own plan. Kickstarter? Patreon? GoFundMe? Outside sponsorship? TDs can come up with other funding options if they choose, we just wanted to list some examples.


April 2nd update: 

While we have had our share of April 1st fun over the past few years, this announcement is 100% real and will be implemented for the 2018 season. Looking forward to a spirited discussion over the next 9 months before it launches.

 

Stern Pinball looking for player feedback!

Stern Pinball is looking for some feedback from the IFPA player community on their latest designs.

If you have a chance, please check out the survey here:

http://www.surveymonkey.com/s/DZF3H6K

Please rank the previous 6 Stern releases, 1 being the best, 6 being the worst.

 

 

 

 

Announcing the IFPA Companion mobile app for iOS and Android!

blog post (and app) courtesy of Ed Giardina

The IFPA Companion app offers a mobile-friendly display of much of the data found on the IFPA website. See tournament results and player versus player records, as well as quickly view the top of the WPPR rankings. The app gives you the ability to view upcoming tournaments quickly from the IFPA calendar based on your mobile device’s location, and add tournaments to your local calendar. The app can be configured to alert you when your IFPA Rank changes or tournament results are posted in which you participated.

To download:
iOS: https://itunes.apple.com/us/app/ifpa-companion/id1441736303?mt=8
Android: https://play.google.com/store/apps/details?id=com.edgiardina.ifpa

For questions and feedback, follow the conversation on Tilt Forums (http://tiltforums.com/t/ifpa-app-now-available-on-the-app-store/4543) or email ed@edgiardina.com

 

IFPA16 Rules

Official Rules

IFPA16 is the World Pinball Championship event operated by the International Flipper Pinball Association (IFPA). This document specifies the official operating rules and regulations of the event.

The event coordinators for IFPA16 are Josh Sharpe, Zach Sharpe, Brian Woodard and Adam Becker. Event coordinators organize volunteers, designate scorekeepers, handle malfunctions and rulings, delegate responsibilities and authority, and otherwise work to ensure the smooth operation of the tournament. Event coordinators and designated officials are not excluded from tournament play but will be recused from any situation that directly affects their actual or potential standing as a player.

I. Quick Overview

IFPA tournament rules are quite lengthy and detailed. They reflect the experience of many years of tournament and league play, under many different systems. Many of the rules are based on rules used by the Professional and Amateur Pinball Association (PAPA). The underlying ideas are simple, however.

The tournament consists of 8 sessions of qualifying rounds. During each session, players play against each other in three 4-player games. Players earn points based on their finishing positions, with the top 32 players advancing to the final rounds.

In the final rounds, qualifying players play against each other in head-to-head single elimination matches until a winner is determined.

II. Competition Details

1. How to qualify

Unlike most tournaments where the qualification process takes place over a couple of days at the tournament site, qualifying for IFPA16 is based on results from all the IFPA endorsed tournaments held over the past 3 years. Utilizing its World Pinball Player Rankings, the IFPA has used the January 1st, 2019 rankings to determine the qualifiers for IFPA16. The tournament field will consist of 64 players. The top 2 ranked players from each eligible country as of 1/1/2019 will receive an automatic qualifying spot into the tournament. Should either of the top 2 players not be able to attend, that country exemption will move down the country ranking list until it is filled. The rest of the field will be made up of the most highly ranked players from the WPPR list. For players that cannot attend, spots will be filled by going down the rankings list.

Please note that for the Country Exemption spots, if you have been residing outside your registered country for more than a year, you lose your right to that country’s exemption spot.

Furthermore, we require that a country has 50 or more players currently ranked within their country to be eligible to award these 2 Country Exemption spots for the IFPA World Pinball Championship.

Additionally, 2 of the 64 spots will be made available at the 2018-19 IFPA North American Pinball Championship and the 2018-19 IFPA European Pinball Championship. These spots will go to the highest finisher of these events who did not qualify for IFPA16 through the automatic bid process. Contact the IFPA for these details.

2. Fees

A one time entry fee of US$250 per player is to be prepaid prior to the event. US$50 from each entry will go to the IFPA host, to be put towards tournament expenses, with the remainder being paid back as cash prizes. Once registration is open, there will be a 2 week period of ‘Early Registration’ where players can pay a discounted entry fee of US$230.

3. Prizes

The tournament features a guaranteed package of cash prizes. Additional tournament expenses on top of the US$50 per entry are recouped through sponsorship dollars. In the event of an overrun beyond expenses, tournament revenue will be retained to finance the next IFPA event. In the event IFPA discontinues its events or is disbanded, any such retained revenue will be donated to charity.

The guaranteed prize package is as follows:

1st Place $1000 + NIB Stern game plus trophy!
2nd Place $2500 plus trophy!
3rd Place $1500 plus trophy!
4th Place $1000 plus trophy!
5th Place $900
6th Place $800
7th Place $700
8th Place $600
9th-16th Place $300 each

In addition, the top qualifier following the 8 sessions will receive a $200 cash prize.

The winner of IFPA16 will also receive the title “World Pinball Champion”.

III. Qualifying Sessions

1. Original groupings for Session #1

Once all participants are finalized, the 64 players will be ranked by their World Pinball Player Rankings standing as of 1/1/19. The field will be divided into 16 groups of 4 players.

Initial groups for Session #1 will be as follows:
Group 1: 1-32-33-64, Group 2: 2-31-34-63, Group 3: 3-30-35-62, Group 4: 4-29-36-61, Group 5: 5-28-37-60, Group 6: 6-27-38-59, Group 7: 7-26-39-58, Group 8: 8-25-40-57, Group 9: 9-24-41-56, Group 10: 10-23-42-55, Group 11: 11-22-43-54, Group 12: 12-21-44-53, Group 13: 13-20-45-52, Group 14: 14-19-46-51, Group 15: 15-18-47-50, Group 16: 16-17-48-49

2. Playing a session

Each group will be assigned 3 games at random (1 ‘OLD’, 1 ’MID’ and 1 ‘NEW’).

Groups will play from OLD to MID to NEW except when there is a conflict of multiple groups being put on the same machine. Should this occur, every effort will be made to shift lower groups first to a different game order, however, to best ensure that players do not replay games more than absolutely necessary any group has the chance of not playing in the order of OLD to MID to NEW. The scoresheets will show the proper order of how the games should be played from top to bottom.

Each player will have the opportunity for 30 seconds of practice time before starting every game of every session. If you are in a session with an Epstein Cup competitor that played on one of the three machines chosen in that session, the other players in the group will get up to 1 complete game of practice if they choose, rather than just 30 seconds of practice before the tournament game starts.

Choice of position for game 1 will go to the highest seeded player within that group based on the standings entering that session, second choice will go to the 2nd highest seeded player, third choice will go to the 3rd highest seeded player and the lowest seeded player will have the remaining choice. Please note that players do not need to announce their desired position choice until after a game has been selected if they prefer.

In subsequent games, the player finishing in 4th place will have choice of position for Game 2. The player finishing in 3rd place will have 2nd choice of position. The player finishing in 2nd place will have 3rd choice of position. The player finishing in 1st place will have the remaining position.

3. Scoring

The rank of the player’s result on each machine awards the following amount of points. These points are cumulative over all 8 sessions when the finalists are determined.

Rank Score
1st place 7 points
2nd place 5 points
3rd place 3 points
4th place 1 point

In the unlikely event of two or more scores on a machine being tied, an average point value of the tied positions will be awarded for each tied score. For example, a tie for 2nd place would earn each player 4 points.

In the unlikely event that someone drops out of the tournament during the qualifying sessions, and a 3 person group is formed, scoring for that group will be 7 points for first place, 4 points for second place and 1 point for third place. 3 person groups will be formed based on where the missing players would have been grouped. Should 4 players drop out, we will instead form 15 groups of 4 rather than 12 groups of 4 and 4 groups of 3.

Tournament officials will endeavor to provide up-to-date scores and rankings at all times, using a projected screen. The up-to-date scores and rankings will also be available on the http://www.ifpapinball.com/ Web site following each session.

4. Regrouping for Session #2 through Session #8

After Session #1 players will be ranked according to their first session scores. For session #2 through session #8 the groupings will be done according to the most up to date standings entering that particular session.

Session #2 (same breakdown as Session #1):
Group 1: 1-32-33-64, Group 2: 2-31-34-63, Group 3: 3-30-35-62, Group 4: 4-29-36-61, Group 5: 5-28-37-60, Group 6: 6-27-38-59, Group 7: 7-26-39-58, Group 8: 8-25-40-57, Group 9: 9-24-41-56, Group 10: 10-23-42-55, Group 11: 11-22-43-54, Group 12: 12-21-44-53, Group 13: 13-20-45-52, Group 14: 14-19-46-51, Group 15: 15-18-47-50, Group 16: 16-17-48-49

Session #3 & 4:
Group 1: 1-16-17-32, Group 2: 2-15-18-31, Group 3: 3-14-19-30, Group 4:4-13-20-29, Group 5: 5-12-21-28, Group 6: 6-11-22-27, Group 7: 7-10-23-26, Group 8: 8-9-24-25, Group 9: 33-48-49-64, Group 10: 34-47-50-63, Group 11: 35-46-51-62, Group 12: 36-45-52-61, Group 13: 37-44-53-60, Group 14: 38-43-54-59, Group 15: 39-42-55-58, Group 16: 40-41-56-57

Session #5 & #6:
Group 1: 1-8-9-16, Group 2: 2-7-10-15, Group 3: 3-6-11-14, Group 4: 4-5-12-13, Group 5: 17-24-25-32, Group 6: 18-23-26-31, Group 7: 19-22-27-30, Group 8: 20-21-28-29, Group 9: 33-40-41-48, Group 10: 34-39-42-47, Group 11: 35-38-43-46, Group 12: 36-37-44-45, Group 13: 49-56-57-64, Group 14: 50-55-58-63, Group 15: 51-54-59-62, Group 16: 52-53-60-61

Session #7:
Group 1: 1-4-5-8, Group 2: 2-3-6-7, Group 3: 9-12-13-16, Group 4: 10-11-14-15, Group 5: 17-20-21-24, Group 6: 18-19-22-23, Group 7: 25-28-29-32, Group 8: 26-27-30-31, Group 9: 33-36-37-40, Group 10: 34-35-38-39, Group 11: 41-44-45-48, Group 12: 42-43-46-47, Group 13: 49-52-53-56, Group 14: 50-51-54-55, Group 15: 57-60-61-64, Group 16: 58-59-62-63

Session #8:
Group 1: 1-2-3-4, Group 2: 5-6-7-8, Group 3: 9-10-11-12, Group 4: 13-14-15-16, Group 5: 17-18-19-20, Group 6: 21-22-23-24, Group 7: 25-26-27-28, Group 8: 29-30-31-32, Group 9: 33-34-35-36, Group 10: 37-38-39-40, Group 11: 41-42-43-44, Group 12: 45-46-47-48, Group 13: 49-50-51-52, Group 14: 53-54-55-56, Group 15: 57-58-59-60, Group 16: 61-62-63-64

In the case of players that are tied in total points after a given session, those players will be randomly placed in the different tied positions available.

IV. Final Rounds

1. Advancing to Finals

When all 8 sessions of the qualifying round have been completed, a final calculation of standings will be tabulated. Those scores will be ranked, and the top 32 players will advance to the final rounds.

In the event a qualifying player is not available, he or she will be skipped in the ranking as if he or she had not qualified. Upon discovering that a player is not present, tournament officials will make a specific announcement for that player, allowing at least ten minutes but no more than twenty minutes, for that player to appear. Substitutions or late arrivals are not allowed.

In the event that two or more players are tied on either the qualifying bubble or a potential bye, such that not all of the tied players can advance to the final rounds or receive the bye, a tiebreaking procedure will be utilized. A single game will be played on a machine randomly selected by tournament officials from the qualifying bank of games. Tournament officials will draw one ‘OLD’, one ’MID’ and one ’NEW’ machine at random.

The players tied on the qualifying/bye bubble will be asked to vote by secret ballot for which game they would like to play. The game with the most votes will be the game used for the tie-breaker game. If two or three machines receive the same number of votes, the players will vote again from the machines that are tied from the original voting. If after the second round of voting there is still a tie, the game will be chosen at random from those three by tournament officials. The tied players will play, in randomly determined order, in a multi-player game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores will be compared as if they had occurred in a single game on the same machine. This tie-breaking procedure is used to determine which players advance to the finals, and which players are eliminated. However, this one-game playoff will not affect the seeding of the tied players that do advance. The tied players that do advance will be ranked according to the methods of players not on the qualifying bubble (see next paragraph).

In the event that two or more players are tied but are not on the qualifying/bye bubble, a simpler tiebreaking procedure will be used in order to save time. Tournament officials will examine the Session sheets to determine the head-to-head results for the players involved in the tie. A winning percentage will be calculated for each player involved in the tie, and the player with the highest winning percentage will be given the highest rank entering the final rounds. Should there be a tie in winning percentages between any of the players involved in the tiebreaker, original rankings used at the start of the tournament (1/1/19 World Pinball Player Ranking) will be used to rank the players in order from highest to lowest. Should a player not have a record against any of the other players involved in the tie, that player will be ranked amongst those tied based on their initial ranking entering the tournament. The remaining players will be ranked based on the initial tie breaking procedure of head-to-head record.

2. Machines Chosen

The machines used for final rounds in each division will be the same machines used during the qualifying sessions.

The most updated list of these games are available here:
http://www.ifpapinball.com/ifpa16/games

3. Head-to-Head Single Elimination Format

Players will be placed in a single elimination bracket based on the final seedings after Session #8 and all tiebreakers are completed. Players seeded 1 through 8 will receive 2 byes, while players seeded 9 through 16 will receive 1 bye.

First round pairings are as follows:

17 vs. 32, 18 vs. 31, 19 vs. 30, 20 vs. 29,
21 vs. 28, 22 vs. 27, 23 vs. 26, 24 vs. 25

Second round pairings are as follows:

9 vs. 24/25 winner, 10 vs. 23/26 winner, 11 vs. 22/27 winner,
12 vs. 21/28 winner, 13 vs. 20/29, 14 vs. 19/30 winner,
15 vs. 18/31 winner, 16 vs. 17/32 winner

Third round pairings are as follows:

1 vs. 16/17/32, 2 vs. 15/18/31, 3 vs. 14/19/30,
4 vs. 13/20/29, 5 vs. 12/21/28, 6 vs. 11/22/27,
7 vs. 10/23/26, 8 vs. 9/24/25

Each match will be a race to 4 wins (unless a match is tied 3-3 after 6 games where a sudden death tiebreaker will be played – see below). At the start of the match each player will choose an ‘OLD’, ’MID’ and ’NEW’ machine. The lower seeded player will choose the first machine, followed by the higher seeded player choosing the second machine. This picking order will continue until all 6 games have been chosen. A machine may not be picked more than once in the same match. Once a player verbally makes any choice regarding machine or position, they are locked into that decision.

The higher seed will first choose whether they want to start on one of their own choices, or one of the lower seed’s choices. There should be no waiting for a game that is currently being played in another match. Please select another one of the six games chosen in an effort to expedite the match process.

Position will be based on who originally selected the machine before the match started. The player that did not have the machine as a part of their three choices will have choice of position on that particular machine. The match will alternate between machines chosen by each player, until all 6 games are completed. Should a player reach 4 wins before all 6 games are completed, no further games should be played.

Each player will have the opportunity for 30 seconds of practice time before starting every game of every match. This is to ensure that players that did not happen to play the chosen machine during the Session portion of the tournament has a chance to get familiar with the machine.

Should the match be tied after these 6 games, the match will move to ‘Sudden Death’. This will be a best-of-3 match where any of the remaining machines are available to be chosen. This means that all 3 games of ‘Sudden Death’ can be played on the same era of games. The higher seeded player will have choice of machine or position for the 1st game, with the loser of each subsequent game having choice of machine or order.

The winner of the match advances to the next round, while the loser is eliminated.

Consolation matches will be run differently from a normal finals head-to-head match. The 5th through 8th place match will be run similar to a qualifying session, while the 3rd/4th place Consolation Final will instantly be moved to ‘Sudden Death’ and will be a best of 3 match.

4. Winners

First Place will receive the title “World Pinball Champion”. This title remains in effect until the next annual IFPA tournament, or will expire after two years if IFPA tournaments are discontinued.

*The remaining rules of the tournament follow the PAPA/IFPA unified ruleset – available HERE*

V. Malfunctions and Rulings

VI. Machine Settings

VII. Player Conduct

VIII. Miscellaneous

2. Creative Commons License

Creative Commons License These tournament Rules by the International Flipper Pinball Association are licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.

The intent is that the rules can be adapted and reused, with attribution, with the license preserved.

 

IFPA Partners with Pin Stadium – See Better, Play Better

Sponsored blog post courtesy of Pin Stadium

Pin Stadium, based out of Cincinnati, Ohio, and IFPA located in the suburbs of Chicago, Illinois, are excited to announce that they are working together to help to grow the already rapidly expanding community of pinball worldwide. Josh Sharpe (the President of the IFPA and also top ranked player) reached out to Pin Stadium for sponsor and partnership for their amazing organizations, which hosts over 4600 events worldwide. These numbers are astounding and Josh and a large group of supporters have done an out-of-this-world job to make this happen.

This was a huge opportunity for Pin Stadium to be able to assist this incredible organization and to help bring improved visibility to the playfields for the IFPA players.

With the technology and performance of our lighting systems they will now provide 100% playfield lighting coverage for potentially thousands of players worldwide. This will help to assist them with improved shot accuracy, and as a result, better scores. Ball tracking is the most important aspect of competitive pinball, and so are high scores. No longer are the pinball machines going to struggle with lighting.

With the Pin Stadiums being successfully introduced officially to the competitive market in 2018 at PAPA’s Pinburgh for the “Final Twelve”, where Doug (the head of PAPA) said that he received very positive feedback from the players and also from the viewers of the stream. From that event, Pin Stadiumreceived the honor of being “PAPA  Approved”

With that said, it only makes sense for us to work with IFPA, who continues a long standing tradition of tournaments which fuel the industry of pinball. The vision we have with IFPA is to not only support them financially but to also offer special discount programs for tournament organizers to be able to elevate the experience for their players and the viewers of their streamed events, while also providing prize giveaways and gift cards to add to the prize pools at certain events.

The future is bright with Pin Stadium and IFPA. “See Better, Play Better.” It’s that simple. Here is what Josh Sharpe had to say about this partnership:

“We couldn’t be more excited to partner with Pin Stadium on enhancing not only the playing experience for participants, but also the viewing experience for people that are finding the sport through the ever growing streaming of events all around the world. We look forward to connecting our pool of players, tournament directors and tournament streamers with Pin Stadium for the betterment of the sport going forward.” – Josh Sharpe, IFPA President

The Stern of the Union – November 2018

Sponsored blog post courtesy of Stern Pinball

The Stern of the Union Address will be on the first Tuesday of every month (holiday and vacation excepted). To read the full recap, please visit –http://www.sternpinball.com/…/stern-of-the-union-address-no…

Here are a few highlights:

– Ladies and gentlemen……The Beatles! To be one of the first to check out The Beatles pinball in person, make sure to stop by the Stern booth (#2013) at the IAAPA tradeshow taking place in Orlando next week.

– The Stern Army continues to grow with members spreading the word of pinball across the globe. Welcome Private Christopher Doyle of Texas (What’s Brewing? Coffee Roasters), Private Michael Costalos of Adelaide, South Australia (Australian Pinball Museum), Private Drew Mulkey of Oregon (QuarterWorld Portland), Private Paul Michell of Adelaide, South Australia (Amusement Worx Australia), and Private Ryan Cazz of Australia (@Pinball ParadisePinball Paradise)

Congratulations to the following Stern Army members on their promotion from Private to Private First Class:
– Private First Class Bryan Broyles of Georgia (Portal Pinball Arcade), Private First Class Alex Harmon of Michigan (Blind Squirrel Tavern), Private First Class Brian Bannon of Missouri (Padavan’s NY Restaurant), Private First Class Marcus Trevino of Texas (Versus Gameplay, Nickelrama Arcade, and BOS Pinball Lounge)
For more information and to join the Stern Army, please reach out to SternArmy@sternpinball.com

– Only 2 months left in the official Stern Army Iron Maiden Legacy of the Beast Tournament. Can you slay the beast? https://www.ifpapinball.com/maiden/

– Congrats to Adam Lefkoff for winning the Pinball Expo Flip Out Tournament, Eric Stone for winning the Pittsburgh Pinball Open, Johan Genberg for winning the Danish Pinball Open and Bowen Kerins for winning the 24 Hour Final Battle at the Sanctum Stern Pro Circuit events! The next Stern Pro Circuit events will be the Free Play Florida pinball tournament (November 9-11), OBX Flippers Fall Tournament (November 16-18), and San Francisco City Champ (December 15-16).

With only 3 events left on the 2018 Stern Pro Circuit calendar, who will be the 40 finalists competing in the Stern Pro Circuit Final next March? For full details on the Stern Pro Circuit and to keep up with the current standings, please visit – https://www.ifpapinball.com/circuit/

– This month’s Stern Spotlight featuring Reyna Cortes!